package custom;
import info.gridworld.grid.Location;
public class ShipRunner {
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
ActorWorld world = new ActorWorld();
Enemy a = new Enemy(world);
Enemy b = new Enemy(world);
Enemy c = new Enemy(world);
Enemy d = new Enemy(world);
Enemy e = new Enemy(world);
Enemy f = new Enemy(world);
Enemy g = new Enemy(world);
Enemy h = new Enemy(world);
Enemy i = new Enemy(world);
Enemy j = new Enemy(world);
Enemy k = new Enemy(world);
Enemy l = new Enemy(world);
Enemy m = new Enemy(world);
Enemy n = new Enemy(world);
Enemy o = new Enemy(world);
world.add(new Location(1,2), a);
world.add(new Location(3,3), b);
world.add(new Location(5,4), c);
world.add(new Location(7,5), d);
world.add(new Location(7,8), e);
world.add(new Location(7,10), f);
world.add(new Location(7,13), g);
world.add(new Location(5,14), h);
world.add(new Location(3,15), i);
world.add(new Location(1,16), j);
world.add(new Location(5,9), k);
world.add(new Location(2,6), l);
world.add(new Location(2,9), m);
world.add(new Location(2,12), n);
world.add(new Location(0,9), o);
}
}