All pastes #2057579 Raw Edit

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#2057579 ·published 2011-05-12 20:28 UTC
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ay 12th:

Code Updates
Added Teamkill Complaint system: When a player is teamkilled they will now be prompted as to whether or not they wish to file a complaint to the server vs the offending teammate. If you feel the TK was intentional, then file a complaint (F1). If it was accidental, then dismiss it (F2). (No complaints in warmup)
g_complaintLimit (default 5 atm) - Max amount of complaints that a player can receive before being kick/banned from the server. Ban lasts the entirety of the match.
cg_complaintWarning - Disable the clientside complain/dismiss text prompt.
Added a warning to the centerprint frag message when you kill a teammate.
Added 'bot_teamkill'; Activates Detlew mode where bots disregard what team a player is on when selecting their targets. Useful for some minor testing of the Teamkill Complaint system.
Added 'droppowerup' command for team gametypes (like weapons and flags, the dropped powerup remains available for 10 seconds).
Fixed telefrag behavior (both in general and in FreezeTag), no longer get stuck in other players when you telefrag them in FreezeTag.
Changed frag obituaries to fade out (WIP, weapon icons do not fade out).
Fixed itemPickupTime between map_restarts: Pickup messages will be cleared from the screen on map_restarts and when transferring from Warmup to Match-in-Progress; Can no longer obtain x2 messages from picking up an item in warmup just before match start, and then picking up the same item type within 3 seconds.
Fixed zoomOutOnDeath code in FreezeTag; cannot zoom while frozen.
Added prediction to triggers for frozen players (smoother triggering of jumppads, teleporters, doors while sliding into them)
GUI Updates:
Added 'droppowerup' to controls menu
Added temporary Player PR Skill value to Premium Duel Scoreboard (in-game and end-game).
Map Updates:
Sorrow - Lots of fixes and visual improvements (detail, lighting).