rendered paste bodyRegion (root) # load oar universal_campus_01_04182011.oar
23:38:21 - [ARCHIVER]: Loading archive to region Easy Education 1 from universal_campus_01_04182011.oar
23:38:21 - [ARCHIVER]: Loading OAR with version 0.5
23:38:24 - [ARCHIVER]: Loaded 250 assets and failed to load 0 assets...
23:38:27 - [ARCHIVER]: Loaded 500 assets and failed to load 0 assets...
23:38:27 - [TERRAIN]: File (terrains/UCI edu1.r32) loaded successfully
23:38:27 - [ARCHIVER]: Restored terrain terrains/UCI edu1.r32
23:38:31 - [REGION DB]: Storing terrain
23:38:46 - [ARCHIVER]: Restored 506 assets
23:38:46 - [ARCHIVER]: Clearing all existing scene objects
Stacktrace:
Native stacktrace:
mono [0x80d9fab]
mono [0x81146eb]
/lib/libpthread.so.0 [0xafe71160]
mono [0x8203c45]
mono [0x820d56d]
mono [0x820d967]
mono [0x820dd80]
mono [0x820de12]
mono(mono_domain_finalize+0x4d) [0x816204d]
mono [0x818227a]
mono [0x81e5fee]
mono [0x8205c75]
/lib/libpthread.so.0 [0xafe69175]
/lib/libc.so.6(clone+0x5e) [0xafdc6dae]
Debug info from gdb:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
[screen is terminating]