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#2055966 ·published 2011-05-10 00:20 UTC
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-=Guild Missions=-
Combat/Operational Readiness
	-Ensure the maximum potential for success in the eventual engagement of hostilities.
Forward Presence
	-Deploy members to areas in numbers of rough proportion to the traffic associated with said areas.
	-Displays the might of the guild and acts as a deterrent to potential hostility.

-=Warfare Specialties=-
Designations for guildmates to train towards. Guildmates strive to reach specific levels of skill to attain higher ratings in their respective specialty.

Close Quarters Warfare
	-Arms-to-Arms Combatant		(AAC)
		-3rd Class:
		-2nd Class:
		-1st Class:
	-Anti-Mage Specialist				(AMC)
		-3rd Class:
		-2nd Class:
		-1st Class:
Magical Warfare
	-Assault Mage					(MAC)
		-3rd Class:
		-2nd Class:
		-1st Class:
	-Non-Combatant Healer	 		(EHN)
		-3rd Class:
		-2nd Class:
		-1st Class:
	-Anti-Mob Warfare Specialist		(ATC)
		-3rd Class:
		-2nd Class:
		-1st Class:
Economic Dominance
	-Fund Production					(FPN)
		-3rd Class:
		-2nd Class:
		-1st Class:
	-Weapons Craftsman				(WPN)
		-3rd Class:
		-2nd Class:
		-1st Class:
	-Metallurgist						(MRN)
		-3rd Class:
		-2nd Class:
		-1st Class: