-=Guild Missions=-
Combat/Operational Readiness
-Ensure the maximum potential for success in the eventual engagement of hostilities.
Forward Presence
-Deploy members to areas in numbers of rough proportion to the traffic associated with said areas.
-Displays the might of the guild and acts as a deterrent to potential hostility.
-=Warfare Specialties=-
Designations for guildmates to train towards. Guildmates strive to reach specific levels of skill to attain higher ratings in their respective specialty.
Close Quarters Warfare
-Arms-to-Arms Combatant (AAC)
-3rd Class:
-2nd Class:
-1st Class:
-Anti-Mage Specialist (AMC)
-3rd Class:
-2nd Class:
-1st Class:
Magical Warfare
-Assault Mage (MAC)
-3rd Class:
-2nd Class:
-1st Class:
-Non-Combatant Healer (EHN)
-3rd Class:
-2nd Class:
-1st Class:
-Anti-Mob Warfare Specialist (ATC)
-3rd Class:
-2nd Class:
-1st Class:
Economic Dominance
-Fund Production (FPN)
-3rd Class:
-2nd Class:
-1st Class:
-Weapons Craftsman (WPN)
-3rd Class:
-2nd Class:
-1st Class:
-Metallurgist (MRN)
-3rd Class:
-2nd Class:
-1st Class: