All pastes #2055697 Raw Edit

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public c v1 · immutable
#2055697 ·published 2011-05-09 11:32 UTC
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	<skill id="5008" levels="5" name="Frintezza's Songs" >		<!-- Freya ready -->		<!-- Frintezza Skills -->		<table name="#aggroPoints"> 100 100 100 0 0 </table>		<table name="#attackAndSpeed"> 1 1 1.2 1 1 </table>		<table name="#effectname1"> Buff Buff Buff Buff Stun </table>		<table name="#effectname2"> Buff Buff Buff Buff Cancel </table>		<table name="#effectPower"> 0 0 0 0 20 </table>		<table name="#effectType"> BUFF BUFF BUFF BUFF CANCEL </table>		<table name="#gainHp"> 1 1 1 0.5 1 </table>		<table name="#isDebuff"> false false false true true </table>		<table name="#isMagic"> true false false true true </table>		<table name="#lvlDepend"> 0 0 0 1 1 </table>		<table name="#maxNegated"> 0 0 0 0 10 </table>		<table name="#power"> 3 0 0 10 10 </table>		<table name="#saveVs"> NULL NULL NULL MEN MEN </table>		<table name="#skillType"> HEAL_PERCENT DUMMY BUFF DEBUFF STUN </table>		<table name="#stackOrder"> 0 0 1 1 1 </table>		<table name="#stackType"> none none ultimate_buff heal_effect_down stun </table>		<table name="#time"> 0 0 5 5 5 </table>		<set name="affectLimit" val="0;0" />		<set name="affectScope" val="single" />		<set name="aggroPoints" val="100" />		<set name="isDebuff" val="#isDebuff" />		<set name="isMagic" val="true" />		<set name="lvlDepend" val="1" />		<set name="magicLvl" val="85" />		<set name="maxNegated" val="#maxNegated" />		<set name="operateType" val="OP_ACTIVE" />		<set name="power" val="#power" />		<set name="saveVs" val="MEN" />		<set name="skillType" val="#skillType" />		<set name="target" val="TARGET_SELF" />		<set name="targetType" val="target" />		<for>			<effect name="#effectname1" stackOrder="1" stackType="#stackType" time="#time" val="0">				<mul order="0x30" stat="pAtk" val="#attackAndSpeed" />				<mul order="0x30" stat="mAtk" val="#attackAndSpeed" />				<mul order="0x30" stat="pAtkSpd" val="#attackAndSpeed" />				<mul order="0x30" stat="mAtkSpd" val="#attackAndSpeed" />				<add order="0x40" stat="runSpd" val="#attackAndSpeed" />				<mul order="0x30" stat="gainHp" val="#gainHp" />			</effect>			<effect effectPower="#effectPower" effectType="#effectType" name="#effectname2" noicon="1" val="0" />		</for>	</skill>	<skill	skill_id="5008"	level="1"	operate_type="A1"	magic_level="85"	self_effect=""	effect="{i_hp_per_max;3}"	is_magic="1"	mp_consume2="0"	cast_range="-1"	effective_range="-1"	skill_hit_time="0"	skill_cool_time="0"	skill_hit_cancel_time="0"	reuse_delay="0"	attribute="attr_none;0"	trait="trait_none"	effect_point="100"	target_type="target"	affect_scope="single"	affect_limit="0;0"	next_action="none"	ride_state="@ride_none;@ride_strider;@ride_wyvern;@ride_wolf"	multi_class="0"	olympiad_use="1"	name="Frintezza's Concert Hall Melody"	/>	<skill	skill_id="5008"	level="2"	operate_type="A1"	magic_level="85"	self_effect=""	effect=""	is_magic="0"	mp_consume2="0"	cast_range="-1"	effective_range="-1"	skill_hit_time="0"	skill_cool_time="0"	skill_hit_cancel_time="0"	reuse_delay="0"	attribute="attr_none;0"	trait="trait_none"	effect_point="100"	target_type="target"	affect_scope="single"	affect_limit="0;0"	next_action="none"	ride_state="@ride_none"	multi_class="0"	olympiad_use="1"	name="Frintezza's Rampaging Opus en masse"	/>	<skill	skill_id="5008"	level="3"	operate_type="A2"	magic_level="85"	self_effect=""	effect="{p_physical_attack;{all};20;per};{p_magical_attack;{all};20;per};{p_attack_speed;{all};20;per};{p_magic_speed;{all};20;per};{p_speed;{all};20;per}"	end_effect=""	is_magic="0"	mp_consume2="0"	cast_range="-1"	effective_range="-1"	skill_hit_time="0"	skill_cool_time="0"	skill_hit_cancel_time="0"	reuse_delay="0"	activate_rate="-1"	lv_bonus_rate="0"	basic_property="none"	abnormal_time="5"	abnormal_lv="1"	abnormal_type="ultimate_buff"	abnormal_instant="0"	irreplaceable_buff="0"	buff_protect_level="0"	attribute="attr_none;0"	trait="trait_none"	effect_point="100"	target_type="target"	affect_scope="single"	affect_limit="0;0"	next_action="none"	debuff="0"	ride_state="@ride_none"	multi_class="0"	olympiad_use="1"	name="Frintezza Power Encore"	/>	<skill	skill_id="5008"	level="4"	operate_type="A2"	magic_level="85"	self_effect=""	effect="{p_heal_effect;{all};-50;per}"	end_effect=""	is_magic="1"	mp_consume2="0"	cast_range="-1"	effective_range="-1"	skill_hit_time="0"	skill_cool_time="0"	skill_hit_cancel_time="0"	reuse_delay="0"	activate_rate="10"	lv_bonus_rate="1"	basic_property="men"	abnormal_time="5"	abnormal_lv="1"	abnormal_type="heal_effect_down"	abnormal_instant="0"	irreplaceable_buff="0"	buff_protect_level="0"	attribute="attr_none;0"	trait="trait_derangement"	effect_point="-100"	target_type="target"	affect_scope="single"	affect_limit="0;0"	next_action="none"	debuff="1"	ride_state="@ride_none;@ride_strider;@ride_wyvern;@ride_wolf"	multi_class="0"	olympiad_use="1"	name="Mournful Chorale Prelude"	/>	<skill	skill_id="5008"	level="5"	operate_type="A2"	magic_level="85"	self_effect=""	effect="{i_dispel_by_category;slot_buff;10;20};{p_block_act}"	end_effect=""	is_magic="1"	mp_consume2="0"	cast_range="-1"	effective_range="-1"	skill_hit_time="0"	skill_cool_time="0"	skill_hit_cancel_time="0"	reuse_delay="0"	activate_rate="10"	lv_bonus_rate="1"	basic_property="men"	abnormal_time="5"	abnormal_lv="1"	abnormal_type="stun"	abnormal_instant="0"	irreplaceable_buff="0"	buff_protect_level="0"	attribute="attr_none;0"	trait="trait_derangement"	effect_point="-100"	target_type="target"	affect_scope="single"	affect_limit="0;0"	next_action="none"	abnormal_visual_effect="ave_dance_root"	debuff="1"	ride_state="@ride_none;@ride_strider;@ride_wyvern;@ride_wolf"	multi_class="0"	olympiad_use="1"	name="Hypnotic Mazurka"	/>