rendered paste body <skill id="5008" levels="5" name="Frintezza's Songs" > <!-- Freya ready --> <!-- Frintezza Skills --> <table name="#aggroPoints"> 100 100 100 0 0 </table> <table name="#attackAndSpeed"> 1 1 1.2 1 1 </table> <table name="#effectname1"> Buff Buff Buff Buff Stun </table> <table name="#effectname2"> Buff Buff Buff Buff Cancel </table> <table name="#effectPower"> 0 0 0 0 20 </table> <table name="#effectType"> BUFF BUFF BUFF BUFF CANCEL </table> <table name="#gainHp"> 1 1 1 0.5 1 </table> <table name="#isDebuff"> false false false true true </table> <table name="#isMagic"> true false false true true </table> <table name="#lvlDepend"> 0 0 0 1 1 </table> <table name="#maxNegated"> 0 0 0 0 10 </table> <table name="#power"> 3 0 0 10 10 </table> <table name="#saveVs"> NULL NULL NULL MEN MEN </table> <table name="#skillType"> HEAL_PERCENT DUMMY BUFF DEBUFF STUN </table> <table name="#stackOrder"> 0 0 1 1 1 </table> <table name="#stackType"> none none ultimate_buff heal_effect_down stun </table> <table name="#time"> 0 0 5 5 5 </table> <set name="affectLimit" val="0;0" /> <set name="affectScope" val="single" /> <set name="aggroPoints" val="100" /> <set name="isDebuff" val="#isDebuff" /> <set name="isMagic" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="85" /> <set name="maxNegated" val="#maxNegated" /> <set name="operateType" val="OP_ACTIVE" /> <set name="power" val="#power" /> <set name="saveVs" val="MEN" /> <set name="skillType" val="#skillType" /> <set name="target" val="TARGET_SELF" /> <set name="targetType" val="target" /> <for> <effect name="#effectname1" stackOrder="1" stackType="#stackType" time="#time" val="0"> <mul order="0x30" stat="pAtk" val="#attackAndSpeed" /> <mul order="0x30" stat="mAtk" val="#attackAndSpeed" /> <mul order="0x30" stat="pAtkSpd" val="#attackAndSpeed" /> <mul order="0x30" stat="mAtkSpd" val="#attackAndSpeed" /> <add order="0x40" stat="runSpd" val="#attackAndSpeed" /> <mul order="0x30" stat="gainHp" val="#gainHp" /> </effect> <effect effectPower="#effectPower" effectType="#effectType" name="#effectname2" noicon="1" val="0" /> </for> </skill> <skill skill_id="5008" level="1" operate_type="A1" magic_level="85" self_effect="" effect="{i_hp_per_max;3}" is_magic="1" mp_consume2="0" cast_range="-1" effective_range="-1" skill_hit_time="0" skill_cool_time="0" skill_hit_cancel_time="0" reuse_delay="0" attribute="attr_none;0" trait="trait_none" effect_point="100" target_type="target" affect_scope="single" affect_limit="0;0" next_action="none" ride_state="@ride_none;@ride_strider;@ride_wyvern;@ride_wolf" multi_class="0" olympiad_use="1" name="Frintezza's Concert Hall Melody" /> <skill skill_id="5008" level="2" operate_type="A1" magic_level="85" self_effect="" effect="" is_magic="0" mp_consume2="0" cast_range="-1" effective_range="-1" skill_hit_time="0" skill_cool_time="0" skill_hit_cancel_time="0" reuse_delay="0" attribute="attr_none;0" trait="trait_none" effect_point="100" target_type="target" affect_scope="single" affect_limit="0;0" next_action="none" ride_state="@ride_none" multi_class="0" olympiad_use="1" name="Frintezza's Rampaging Opus en masse" /> <skill skill_id="5008" level="3" operate_type="A2" magic_level="85" self_effect="" effect="{p_physical_attack;{all};20;per};{p_magical_attack;{all};20;per};{p_attack_speed;{all};20;per};{p_magic_speed;{all};20;per};{p_speed;{all};20;per}" end_effect="" is_magic="0" mp_consume2="0" cast_range="-1" effective_range="-1" skill_hit_time="0" skill_cool_time="0" skill_hit_cancel_time="0" reuse_delay="0" activate_rate="-1" lv_bonus_rate="0" basic_property="none" abnormal_time="5" abnormal_lv="1" abnormal_type="ultimate_buff" abnormal_instant="0" irreplaceable_buff="0" buff_protect_level="0" attribute="attr_none;0" trait="trait_none" effect_point="100" target_type="target" affect_scope="single" affect_limit="0;0" next_action="none" debuff="0" ride_state="@ride_none" multi_class="0" olympiad_use="1" name="Frintezza Power Encore" /> <skill skill_id="5008" level="4" operate_type="A2" magic_level="85" self_effect="" effect="{p_heal_effect;{all};-50;per}" end_effect="" is_magic="1" mp_consume2="0" cast_range="-1" effective_range="-1" skill_hit_time="0" skill_cool_time="0" skill_hit_cancel_time="0" reuse_delay="0" activate_rate="10" lv_bonus_rate="1" basic_property="men" abnormal_time="5" abnormal_lv="1" abnormal_type="heal_effect_down" abnormal_instant="0" irreplaceable_buff="0" buff_protect_level="0" attribute="attr_none;0" trait="trait_derangement" effect_point="-100" target_type="target" affect_scope="single" affect_limit="0;0" next_action="none" debuff="1" ride_state="@ride_none;@ride_strider;@ride_wyvern;@ride_wolf" multi_class="0" olympiad_use="1" name="Mournful Chorale Prelude" /> <skill skill_id="5008" level="5" operate_type="A2" magic_level="85" self_effect="" effect="{i_dispel_by_category;slot_buff;10;20};{p_block_act}" end_effect="" is_magic="1" mp_consume2="0" cast_range="-1" effective_range="-1" skill_hit_time="0" skill_cool_time="0" skill_hit_cancel_time="0" reuse_delay="0" activate_rate="10" lv_bonus_rate="1" basic_property="men" abnormal_time="5" abnormal_lv="1" abnormal_type="stun" abnormal_instant="0" irreplaceable_buff="0" buff_protect_level="0" attribute="attr_none;0" trait="trait_derangement" effect_point="-100" target_type="target" affect_scope="single" affect_limit="0;0" next_action="none" abnormal_visual_effect="ave_dance_root" debuff="1" ride_state="@ride_none;@ride_strider;@ride_wyvern;@ride_wolf" multi_class="0" olympiad_use="1" name="Hypnotic Mazurka" />