Something
public text v1 · immutableusing UnityEngine;
using System.Collections;
public class CubeArray : MonoBehaviour {
public GameObject[,,] Cubes;
// Use this for initialization
void Start ()
{
Cubes[0,0,0]= Instantiate(Block, Vector3 (0, 0, 0), Quaternion.identity);
}
// Update is called once per frame
void Update () {
}
}