Miscellany
public text v1 · immutable
bool RectRectCollision(Rec A, Rec B)
{
int i = 0;
while(i < 4)
{
if(PointRectCollision(A,B.corner[i]))
return true;
if(PointRectCollision(B,A.corner[i]))
return true;
}
return false;
}
bool RectRectCollision(Rec A, Rec B)
{
int i = 0;
while(i < 4)
{
if(PointRectCollision(A,B.corner[i]))
return true;
if(PointRectCollision(B,A.corner[i]))
return true;
}
return false;
}