DebugMessage: Version 1.2.061 last updated on: 04-30-2011 13:07
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
Debug Message: COMMAND LINE: cheat
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 5/7/2011, 09:04:35
DirectX Version: DirectX 11
Machine Name: DREWH
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7600) (7600.win7_gdr.101026-1503)
Languages: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer Inc.
System Model: N81Vg
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Duo CPU P8700 @ 2.53GHz (2 CPUs), ~2.5GHz
Physical Memory: 4096MB RAM
Page File: 1386MB used, 4753MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GT 120M
Manufacturer: NVIDIA
Chip Type: GeForce GT 120M
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0653&SUBSYS_1A421043&REV_A1
Display Memory: 2287 MB
Current Display Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver Version: 8.17.0012.6658
Driver Date: 1/7/2011 20:27:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0663&SUBSYS_104318B3&REV_1000
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHDA.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5915
Driver Date: 8/13/2009 03:25:26
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0663&SUBSYS_104318B3&REV_1000
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHDA.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.5915
Driver Date: 8/13/2009 03:25:26
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: No files found matching mask C:\Program Files\Stardock Games\Elemental\Fonts\*.ttf
DebugMessage: Using 0 samples for multisampling.
DebugMessage: Game Resolution: 1366 x 768 (full screen mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GT 120M
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: Loaded font Arial-13
DebugMessage: Timer Frequency is 0 25a7e4
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Screens\*.dxpack
DebugMessage: No string tables in C:\Users\Drew\Documents\My Games\Elemental\Mods/Data/*.str
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Movies\*.bik
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Screens\*.dxpack
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\sfx\*.wav
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Music\*.mp3
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Event Music\*.mp3
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Layered Music\*.mp3
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Ambient SFX\*.mp3
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Loaded font Trajan Pro-13Bold
DebugMessage: Loaded font Trajan Pro-16Bold
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeMultiplayerClient
DebugMessage: Loaded font Trajan Pro-19Bold
DebugMessage: Loaded font Tahoma-13Bold
DebugMessage: Loaded font Tahoma-19
Debug Message: Attempting to allocate memory of size: 52428800 bytes
Debug Message: Allocation successful
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 7921 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1154 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1907 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1432 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1069 If this is happening while the game is loaded, you may need a new datazip.exe file.
DebugMessage: Begin LoadCoreXMLData3
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Tiles\Shadows\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\RaceTypes\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Effects\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Quests\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Data\Maps\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Data\Maps\Tactical\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Gfx\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Gfx\Q_RelicOfArgynn\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Gfx\Q_TitansBlacksmith\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Movies\*.xml
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Screens\*.xml
DebugMessage: LoadCoreXMLData finished 3
Debug Message: MapManager registered 51 files on disk
Debug Message: MapManager registered 67 files on disk
Debug Message: MapManager registered 4 files on disk
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Maps\TacticalMaps\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Data\Maps\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Data\Maps\Tactical\*.xml
Debug Message: MapManager registered 0 files on disk
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid shopkeeper unit type , will default to human shopkeeper
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Pioneer
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Soldier
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Assassin
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Adventure
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_thief
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Knight
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Guardians
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Enforcers
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Sions
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
DebugMessage: Loaded font Trajan Pro-27Bold
DebugMessage: Loaded font Tahoma-13
DebugMessage: Loaded font Trajan Pro-21Bold
DebugMessage: Loaded font Tahoma-16
DebugMessage: Loaded font Trajan Pro-13
DebugMessage: Loaded font Trajan Pro-24Bold
DebugMessage: Loaded font Trajan Pro-16
DebugMessage: Loaded font Times New Roman-16
DebugMessage: Loaded font Tahoma-21
DebugMessage: Loaded font Trajan Pro-15Bold
DebugMessage: Loaded font Arial-11
DebugMessage: Loaded font Trajan Pro-32Bold
Debug Message: MapManager registered 10 files in the data zip
DebugMessage: Loaded font Times New Roman-24Bold
DebugMessage: Loaded font Tahoma-16Bold
DebugMessage: Loaded font Trajan Pro-24
DebugMessage: Loaded font Trajan Pro-19
DebugMessage: Loaded font BankGothic Md BT-12
DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English\*.tips
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: Loaded font Times New Roman-16Bold
DebugMessage: Loaded font Trajan Pro-11
DebugMessage: Loaded font Trajan Pro-11Bold
DebugMessage: Popup Manager Update: Unhiding LoadWnd
Debug Message: LOADING GAME: C:\Users\Drew\Documents\My Games\Elemental\Saves\ivalice.EleSav
Debug Message: Attempting to allocate memory of size: 52428800 bytes
Debug Message: Allocation successful
Debug Message: LOAD GAME: Loading Quick Data
Debug Message: StopAllXMLDataThreads Called
Debug Message: Stopped CoreXMLDataThread1
Debug Message: Stopped CoreXMLDataThread2
Debug Message: Stopped CoreXMLDataThread3
Debug Message: Stopped CoreXMLDataThread4
Debug Message: Stopped Load Game XML Thread
Debug Message: Stopped Load Game XML Thread #2
Debug Message: LOAD GAME: Loading XML Data (start)
Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0
Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0
Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0
Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0
Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0
Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0
Debug Message: WARNING: Terrain Type: Tactical_Land is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: Terrain Type: Tactical_Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: Terrain Type: Tactical_DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: Terrain Type: Tactical_HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: Terrain Type: Tactical_SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: Terrain Type: Tactical_Forest is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: Terrain Type: CobblestoneGround is being deleted at an unsafe time. Cat=0 Mod=0
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1154 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1907 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1432 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1069 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1204 If this is happening while the game is loaded, you may need a new datazip.exe file.
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid shopkeeper unit type , will default to human shopkeeper
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Pioneer
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Soldier
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Assassin
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Adventure
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_thief
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Knight
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Guardians
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Enforcers
Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Sions
Debug Message: LOAD GAME: Loading XML Data (end)
Debug Message: Loaded saved game with map file: WOT
DebugMessage: LOAD GAME: Loading Quick Data - Complete
DebugMessage: Loaded font Verdana-13
Debug Message: InitializeWorld: Map File: WOT
Debug Message: Stamp Quantity: 18
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 3
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1304640642
Debug Message: Map Generation Complete
Debug Message: Creating terrain objects...
Debug Message: Terrain objects created.
Debug Message: LOAD GAME: Loading World
Debug Message: LOAD GAME: Game Save Version: 312
Debug Message: LOAD GAME: Game Version (at time of save): 1.2