LEANNE
------
LEVEL 1: Unbreakable Will
LEVEL 1: Concussion or Sweeping Strikes
LEVEL 2: Guard Break or Guerilla Warfare
LEVEL 3: Compassionate Aura or Spiritual Mist
LEVEL 5: Spirit Channel or Projection
LEVEL 8: Breaking the Chains or Rebel Yell
LEVEL 10: Rising Waves or Erosion
Level 13: Greater Good or Hero of Freedom
Unbreakable Will: (2 MP) Leanne magically infuses an ally with amazing endurance, making them push themselves for far longer than a normal human should be able. Gives one ally 1/2 x Willpower, rounded up, in temporary hitpoints for two turns.
Concussion: (4 MP, BLG) Leanne bashes her mace at an enemy while whacking away their focused magical energies. Melee attack, dealing normal damage and dealing Luck MP damage.
Sweeping Strikes: (4 MP, BLG) A quick flurry of blows that proves that a seemingly easy target will not go down as easily as it seems. Attack every enemy adjacent to you for normal damage, -20% accuracy.
Guard Break: (5 MP, BLG) A quick blow to an unprotected (or rather sensitive area) brings armored targets to their knees. Normal attack, deal normal + 2 damage and half enemy DEF and MDEF for the rest of the player turn.
Guerrilla Warfare: (5 MP, BLG): A suprising blow is well, a surprise that murders an opponent's ability to fight back. Normal attack, halves enemy strength and intellect until the next turn.
Compassionate Aura: (Passive) Leanne's want to make sure the people around her are happy manifests herself like this. At the start of every turn, adjacent allies each gain three hitpoints and 1 magic point.
Spiritual Mist: (Passive) Energies around Leanne run freely and chaotic, floating invisibly in the air around her. At the start of every turn, adjacent allies each gain 2 hitpoints and 2 magic points.
Spirit Channel: (Passive) Leanne taps into the energy around her and temporarily places them back into her own body. On command, renders Leanne's aura unusable for the next two turn turns but heals her for three turns worth of HP and two turns worth of MP.
Projection: (Passive) Leanne's influence extends as far as her rallying yells can get them. Aura's range is extended to two squares.
Breaking the Chains: (6 MP, BLG) A crushing blow that causes the enemy great pain and pushes them away from Leanne. Normal attack, dealing 1.5x damage, pushes target two squares away.
Rebel Yell: (6 MP, BLG) A technique that is a reminder of the doom of the Northern Edessan tyrants. Normal attack, dealing normal + 1/2 strength damage. On a kill with this skill, Leanne is fully healed.
Rising Tide: (8 MP) Leanne's allies surround her, and collectively raise their arms in a fit of stubborn resiliency. All adjacent allies gain 1/2 x Willpower in temporary hitpoints for two turns.
Erosion: (8 MP) Leanne infuses her allies with her strength, giving them a slight edge to push against the enemy. For two turns, all adjacent allies gain half of Leanne's willpower in damage to their normal attack.
Greater Good: (14 MP) "With friends like these, success will come for sure! No one can stop us!" All allies adjacent to Leanne gain her willpower in temporary hitpoints for three turns.
Hero of Freedom: (13 MP) "You can kill a person, but you can't kill their ideas! If you silence one person you create two more of them!" Leanne projects all of her energies into herself and one ally within two squares, rendering her aura unusable. However, she may choose one ally to make invincible,
along with herself, for three rounds. At the end of this duriation, she passes out and can no longer be used for the rest of the battle.