rendered paste body
### Game.h:
#import "levelobjs.h"
@interface Game : CCLayer
{
levelobjs *levelobj[99];
}
### Game.m:
#import "Game.h"
@interface Game (PrivateMethods)
@end
@implementation Game
+(id) scene
{
CCScene *scene = [CCScene node];
[scene addChild:[Game node]];
return scene;
}
- (id) init
{
[super init];
levelobj[0].form=1;
levelobj[0].x=200;
NSLog(@"levelobj[0].x: %i",levelobj[0].x);
levelobj[0].y=200;
levelobj[1].form=0;
levelobj[1].x=100;
levelobj[1].y=150;
}
...
### levelobjs.h:
@interface levelobjs : NSObject {
int form;
int x;
int y;
}
@property (nonatomic,assign,readwrite) int form;
@property (nonatomic,assign,readwrite) int x;
@property (nonatomic,assign,readwrite) int y;
@end
### levelobjs.m:
#import "levelobjs.h"
@implementation levelobjs
@synthesize form;
@synthesize x;
@synthesize y;
@end