rendered paste bodyclass spell_polarity_change : public SpellScriptLoader
{
public:
spell_polarity_change() : SpellScriptLoader("spell_polarity_change") { }
class spell_polarity_change_SpellScript : public SpellScript
{
PrepareSpellScript(spell_polarity_change_SpellScript);
void HandleAfterHit()
{
if (GetHitDamage()>0){
//Qua il fail dell'achievement
}
}
void Register()
{
AfterHit += SpellHitFn(spell_polarity_change_SpellScript::HandleAfterHit);
}
};
SpellScript * GetSpellScript() const
{
return new spell_polarity_change_SpellScript;
}
};