rendered paste body switch (selectionNumber)
{
case 1: spriteBatch.DrawString(gameFont, "Single Player", new Vector2(x, y), Color.Red);
spriteBatch.DrawString(gameFont, "Highscore", new Vector2(x, y), Color.White);
spriteBatch.DrawString(gameFont, "Attract Mode", new Vector2(x, y), Color.White);
if (menuSelection == true)
{
state = GameState.singlePlayer;
setUp();
setBlock(levelNumber);
}
break;
case 2: spriteBatch.DrawString(gameFont, "Single Player", new Vector2(x, y), Color.White);
spriteBatch.DrawString(gameFont, "Highscore", new Vector2(x, y), Color.Red);
spriteBatch.DrawString(gameFont, "Attract Mode", new Vector2(x, y), Color.White);
if (menuSelection == true)
{
state = GameState.highScores;
}
break;
case 3: spriteBatch.DrawString(gameFont, "Single Player", new Vector2(x, y), Color.White);
spriteBatch.DrawString(gameFont, "Highscore", new Vector2(x, y), Color.White);
spriteBatch.DrawString(gameFont, "Attract Mode", new Vector2(x, y), Color.Red);
if (menuSelection == true)
{
state = GameState.attractMode;
setUp();
setBlock(levelNumber);
paddleSpeed = 3;
}
break;
}