Switch!
public text v1 · immutable switch (selectionNumber)
{
case 1: spriteBatch.DrawString(gameFont, "Single Player", new Vector2(x, y), Color.Red);
spriteBatch.DrawString(gameFont, "Highscore", new Vector2(x, y), Color.White);
spriteBatch.DrawString(gameFont, "Attract Mode", new Vector2(x, y), Color.White);
if (menuSelection == true)
{
state = GameState.singlePlayer;
setUp();
setBlock(levelNumber);
}
break;
}