rendered paste bodyV do_dances
@SkillDone name(actor) == "Kalie" and skill == $DanceOfFury : Assign do_dances = 3
@SkillDone name(actor) == "Kalie" and skill == $DanceOfFire : Assign do_dances = 2
@SkillDone name(actor) == "Kalie" and skill == $DanceOfConcentration : Assign do_dances = 1
@SkillDone name(actor) == "Kalie" and skill == $DanceOfVampire : Assign do_dances = 0
?Dances T(1000,3000) do_dances == 0 and (effectTime("DiegoVargas",$DanceOfFury) < 1000 and effectTime("DiegoVargas",$DanceOfFire) < 1000 ) : Assign do_dances = 4
?Dances T(1500,3000) do_dances == 4 : Cast $DanceOfFury
?Dances T(1500,3000) do_dances == 3 : Cast $DanceOfFire
?Dances T(1500,3000) do_dances == 2 : Cast $DanceOfConcentration
?Dances T(1500,3000) do_dances == 1 : Cast $DanceOfTheVampire