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public ruby v1 · immutableclass Scene_Map alias abs_main main alias abs_update update def main $abs.main abs_main end def update abs_update $abs.update endendclass ABS def main end def update Keyboard.update Mouse.update if Keyboard.trigger?(Keyboard::Mouse_Left) target = Mouse.position.collect {|i| i / 32 } $game_player.find_path(*target) end endend$abs = ABS.new