All pastes #20521 Raw Edit

Someone

public ruby v1 · immutable
#20521 ·published 2005-08-20 06:49 UTC
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class Window_Reserves < Window_Selectable  #--------------------------------------------------------------------------  # &#9679; Make Reserves Readable  #--------------------------------------------------------------------------  attr_reader :reserves  #--------------------------------------------------------------------------  # &#9679; Initialize  #--------------------------------------------------------------------------  def initialize    super(0, 0, 480, 480)    self.contents = Bitmap.new(width - 32, height - 32)    self.contents.font.name = $fontface    self.contents.font.size = $fontsize    refresh    self.active = false    self.index = -1    @reserves = []    @offset = 0  end  #--------------------------------------------------------------------------  # &#9679; Refresh  #--------------------------------------------------------------------------  def refresh    self.contents.clear    @reserves = []    for i in @offset...@offset+4      next if $game_actors[i] == nil      @reserves.push($game_actors[i]) unless $game_party.actors.include?($game_actors[i])    end    @item_max = @reserves.size    for i in 0...@reserves.size      x = 64      y = (i - @offset) * 116      actor = @reserves[i]      draw_actor_graphic(actor, x - 40, y + 80)      draw_actor_name(actor, x, y)      draw_actor_class(actor, x + 144, y)      draw_actor_level(actor, x, y + 32)      draw_actor_state(actor, x + 90, y + 32)      draw_actor_exp(actor, x, y + 64)      draw_actor_hp(actor, x + 236, y + 32)      draw_actor_sp(actor, x + 236, y + 64)    end  end  #--------------------------------------------------------------------------  # &#9679; Get Actor  #--------------------------------------------------------------------------  def get_actor(index_id)    return @reserves[index_id]  end  #--------------------------------------------------------------------------  # &#9679; Update Cursor  #--------------------------------------------------------------------------  def update_cursor_rect    if @index < 0      self.cursor_rect.empty    else      self.cursor_rect.set(0, @index * 116, self.width - 32, 96)    end  endend