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#2052028 ·published 2011-04-29 21:17 UTC
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Count Points.

Monsters and stalkers Offline move along the points of graphs. They choose the points that correspond to the mask defined in the ltx-e of the class.

In «game.ltx» configure all types of areas to points of graphs. If something is missing, it is possible to add, but it will lead to recompile graphs at all levels. So add something must be in advance, then this opportunity will not.

In ltx-e characters and monsters are setting the mask to be chosen is available for this character area:

[Stalker_super_terrain]
255,3,255,255
255,3,255,255

terrain = stalker_super_terrain; 255,3,255,255,0,1, 255,2,255,255,0,1,


where
the first number corresponds to the [location_0]
the second number corresponds to the [location_1]
the third number corresponds to the [location_2]
the fourth number corresponds to the [location_3]



[Location_0]
  000 = "..."
  001 = "Escape (escape)"
  002 = "dump (garbage)"
  003 = "agro (agroprom)"
  004 = "dark valley (dark valley)"
  005 = 'dark laboratory (l04u_darklab) "
  006 = "Rostock (bar-rostok)"
  007 = "Amber"
  008 = "Military"
  009 = "Dead City"
  010 = "Wetlands"
  011 = "Radar"
  012 = "Radar Bunker
  013 = "Pripyat"
  014 = "Station nuclear power plant
  015 = "Shelter"
  016 = "Generators"
  017 = "Military Laboratory"

[Location_1]
  000 = "..."
  001 = "plain"
  002 = "Slope"
  003 = "swamp"
  004 = "dead land"
  005 = "d"
  006 = "city"
  007 = "promzastroyka"
  008 = "tunnels"
  009 = "dungeon"
  010 = "reservoir"
  011 = "Bank"
  012 = "channel"

[Location_2]
  000 = "..."
  001 = "building"
  002 = "dump"
  003 = "windfall"
  004 = "trees"
  005 = "bush"
  006 = "road"
  007 = "railway embankments"
  008 = "artificial barriers"
  009 = "radiation center"
  010 = "roofs of buildings, towers"

[Location_3]
  000 = "..."
  001 = "Escape: Checkpoint"
  002 = "Escape: Abandoned Factory
  003 = "Escape: Nychka newbie"