ChocolateySyrup from some fan site posted:
*Every item has mouseover stats and descriptions.
*Crafting simply examines the items you're holding and any nearby workbenches, then gives you a list of all the items you can build at that time.
*Building a 'back' wall in a building takes a lot of materials, but it prevents monster spawning.
*Because blocks are so small, you'll use a lot more for even simple structures. However, this is balanced out. For instance, trees can yield dozens of logs and don't take long to chop (the whole tree comes down when destroyed) and each log turns into 4 walls, so the rate of return is much higher.
*Furniture is already in.
*Various characters will 'move in' to your world when conditions have been met, and you can choose where to organize them, shelter them, house them, etc. Merchants are one of the first to move in, and will arrive after some brief adventuring has netted you a required amount of coins, and you have a suitable walled off area to move him into.
*Zombies (and probably other mobs) will pound on your doors all night trying to get in.
*The moon has phases.
*When there's a Blood Moon, Zombies will actually be able to breach walls and kick in doors after enough time. Zombie siege!
*Slimes drop gel which is used to make torches.
*PvP can be turned on and off at will. It also includes color-coded teams.
*Water behaves realistically, flowing and draining.
*By default, you sink (and drown, after a time) in water, but later on you can make artifacts that will allow you to swim, breathe underwater, etc.
*Antique pots spawn with the world and contain money when smashed.
*Mushrooms spawn with the world and can be eaten for quick health at low levels.
*Dying consequences aren't yet determined, but the most likely path they'll go with is losing money when you die.
*Mobs all seem to have different variations
*There's rocket boots, bombs, and guns.
*The game has been in development sense January.
*There are three separate world sizes ranging from 84x32 screen lengths to 168x64.
*There will be updates after teh game is launched.
*Soon there will be a wiki of information.
*You can select your model(M/F) And change the color of its Hair, Skin, and Clothes using a 255 255 255 color scale.
*You can use chests.
*You can see your distance from other players, this might be a reason not to have a lot of people on the sever
From the in-game guide's "help":
*"Once you have a wooden sword, you might try to gather some gel from slimes. Combine wood and gel to make a torch!"
*"Underground there are crystal hearts that can be used to increase your max life. You will need a hammer to harvest them."
*"Stars fall all over the world at night. They can be used for all sorts of useful things. If you see one, be sure to grab it because they disappear after sunrise."
*"If you gather 10 fallen stars, they can be combined to create an item that will increase your magic capacity."
*"There are many different ways to attract people to move into your town. They will of course need a home to live in."
*"Two people will not live in the same home. Also, if their home is destroyed, they will look for a new place to live."
*"In order for a room to be considered a home, it needs to have a chair, door, table, and light source. The house should have walls as well!"
*"If you want a merchant to move in, you will need to gather plenty of money. 50 silver coins should do the trick!"
*"For a nurse to move in, you will need to increase your maximum life."
*"If you had a gun, I bet an arms dealer might show up to sell you some ammo."
*"You should prove yourself by defeating a strong monster. That will get the attention of a dryad."
*"You can make a grappling hook from a hook and 3 chains. They can be made from iron bars. Skeletons found deep underground usually carry hooks."