CTF7
-getting control of rail/mid (the line) for regen attacks/flag d attacks
when red is lost on our side or their side, ie. they have complete control of our red or their high d is stacked:
-must control rail until settled
-try nading water from high at GL instead of going for red
-flag d spamming nades to plasma exit on enemy base. (low route sneak)
CTF8
-more nade work at quad.
-rj at start to upper mid and spam rl down on our medkit area
-high d gets medkit/gl and pushes out high mid spamming nades at their gl/quad
-offense get railguns and meet lower mid, push out together prior to quad
-CYCLE REDS, get red attack(always attackin 100/100)- other offense plays high mid with rail/lg while other player is waitin on red/plasma. This defensive approach will leave us less prone to being down caps and leave us more healthy for quads.
JAPAN
-bait enemy YA from sword room with rockets.
-if leaving high enemy base and you see one at our gator trap, fake going garden by pausing at plasma or collecting 50 and then turn back to our high courtyard spamming rl or plasma at gator hole.
SHINING
-spamming spawns, upper PU and upper PG and lower SG spawns.
-need to bait YA with rockets
-need to work on a drop rail area for offense to use
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STONEKEEP:
-3 defense? 1 base collecting mega/regen, 1 lg collecting red/medkit, 1 lower collecting YA and railing mid high.
-1 offense who can ask lg def to move across mid high into their base for help etc. when escorting,lower def can move to high mid for help.
OVERALL TIPS:
-Tim needs to focus on doing more damage, chasing back, whoring mid, decoy flag running.
-Leave weak enemies behind you when running with flag, killing them only makes them spawn ahead.
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