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#2050315 ·published 2011-04-25 02:46 UTC
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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
  <Identity>
    <Civ>hele</Civ>
    <GenericName>Mine</GenericName>
    <SpecificName>Mine</SpecificName>
    <Tooltip>Mine.</Tooltip>
    <History>Mine.</History>
    <Classes datatype="tokens">Village</Classes>
    <Icon>structures/house.png</Icon>
  </Identity>
  <ResourceGatherer>
    <MaxDistance>40.0</MaxDistance>
    <BaseSpeed>1.0</BaseSpeed>
    <Rates>  
          <metal>10</metal>
          <stone>10</stone>
	  <food disable=""/>
      	  <wood disable=""/>
          <treasure disable=""/>
    </Rates>
    <Capacities>
      <food>20</food>
      <wood>20</wood>
      <stone>20</stone>
      <metal>20</metal>
    </Capacities>
  </ResourceGatherer>
  <BuildRestrictions>
    <Category>House</Category>
  </BuildRestrictions>
  <Cost>
    <PopulationBonus>2</PopulationBonus>
    <BuildTime>80</BuildTime>
    <Resources>
      <wood>100</wood>
    </Resources>
  </Cost>
  <Health>
    <Max>600</Max>
  </Health>
  <Armour>
    <Hack>10.0</Hack>
    <Pierce>40.0</Pierce>
    <Crush>5.0</Crush>
  </Armour>
  <VisualActor>
    <FoundationActor>structures/fndn_3x3.xml</FoundationActor>
  </VisualActor>
  <Footprint>
    <Square width="13.0" depth="13.0"/>
    <Height>5.0</Height>
  </Footprint>
  <Obstruction>
    <Static width="13.0" depth="13.0"/>
  </Obstruction>
  <StatusBars>
    <BarWidth>6.0</BarWidth>
    <BarHeight>0.6</BarHeight>
    <HeightOffset>8.0</HeightOffset>
  </StatusBars>
  <Vision>
    <Range>40</Range>
  </Vision>
  <VisualActor>
    <Actor>structures/hellenes/house.xml</Actor>
  </VisualActor>
  <GarrisonHolder>
    <Max>2</Max>
	<EjectHealth>0.1</EjectHealth>
	<List datatype="tokens">Support Infantry</List>
	<BuffHeal>1</BuffHeal>
  </GarrisonHolder>
  <ResourceDropsite>
    <Types>stone metal</Types>
  </ResourceDropsite>
  <RallyPoint disable=""/>
</Entity>