rendered paste body<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
<Identity>
<Civ>hele</Civ>
<GenericName>Mine</GenericName>
<SpecificName>Mine</SpecificName>
<Tooltip>Mine.</Tooltip>
<History>Mine.</History>
<Classes datatype="tokens">Village</Classes>
<Icon>structures/house.png</Icon>
</Identity>
<ResourceGatherer>
<MaxDistance>40.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<metal>10</metal>
<stone>10</stone>
<food disable=""/>
<wood disable=""/>
<treasure disable=""/>
</Rates>
<Capacities>
<food>20</food>
<wood>20</wood>
<stone>20</stone>
<metal>20</metal>
</Capacities>
</ResourceGatherer>
<BuildRestrictions>
<Category>House</Category>
</BuildRestrictions>
<Cost>
<PopulationBonus>2</PopulationBonus>
<BuildTime>80</BuildTime>
<Resources>
<wood>100</wood>
</Resources>
</Cost>
<Health>
<Max>600</Max>
</Health>
<Armour>
<Hack>10.0</Hack>
<Pierce>40.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<VisualActor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="13.0" depth="13.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="13.0" depth="13.0"/>
</Obstruction>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>structures/hellenes/house.xml</Actor>
</VisualActor>
<GarrisonHolder>
<Max>2</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
<ResourceDropsite>
<Types>stone metal</Types>
</ResourceDropsite>
<RallyPoint disable=""/>
</Entity>