rendered paste bodyclass DragDropSprite(MouseClickSprite):
def __init__(self):
MouseClickSprite.__init__(self)
self.dragging = False
def is_clicked(self, event):
if self.rect.collidepoint(event.pos) and event.button == 1:
return True
return False
def clicked(self, event):
if event.type == pygame.MOUSEBUTTONDOWN:
self.dragging = True
self.drag_offset = (self.position[0] - event.pos[0],
self.position[1] - event.pos[1])
else:
self.dragging = False
def update(self):
if self.dragging:
self.position = (Mouse.get_pos()[0] + self.drag_offset[0],
Mouse.get_pos()[1] + self.drag_offset[1])