Samurai - Defense Based
Base HP - 6
+1 Melee Accuracy/level
+0.5 Ranged Accuracy/level
Passive- For every 4 points of Intelligence, you gain 1 AC.
Barbarian - Basic Melee Fighter
Base HP - 6
+1 Melee Accuracy/level
+0.5 Ranged Accuracy/level
Rage: 2 Times Per Day - When activated, you gain temporary HP equal to your Con.
Swashbuckler - Quick Melee Fighter (also, Dex is added to Melee accuracy, just not damage)
Base HP - 5
+1 Melee Accuracy/level
+0.5 Ranged Accuracy/level
3 times per day- Sharp Wit: Add half dex to a single attack.
Spell-Sword - uses magic and melee attacks
Base HP - 5
+1 Melee Accuracy/level
+0.5 Ranged Accuracy/level
+1 Cast/level
Star Mage - Healer
Base HP - 3
+0.5 Melee Accuracy/level
+0.5 Ranged Accuracy/level
+2 Casts/level
Elementalist - Elemental Caster
Base HP - 3
+0.5 Melee Accuracy/level
+0.5 Ranged Accuracy/level
+2 Casts/level
Spirit Caster - Curses, Some Damage, Summoning
Base HP - 3
+0.5 Melee Accuracy/level
+0.5 Ranged Accuracy/level
+2 Casts/level
Archer - Ranged Fighter
Base HP - 4
+0.5 Melee Accuracy/level
+1 Ranged Accuracy/level
Aim - Spend a turn focusing on an enemy, and you auto-hit the next round.
Ninja - Stealthy Fighter
Base HP - 4
+0.5 Melee Accuracy/level
+0.5 Ranged Accuracy/level
Sneak Attack - When hidden or flanking, you get extra damage to your attack.
Monk - Hand to Hand fighter
Base HP - 5
+1 Melee Accuracy/level
+0.5 Ranged Accuracy/level
Passive: Will to AC
Iron Fist: Once per Day, double damage on an attack
Passive: Improved unarmed damage and earlier access to multiple attacks than any other character