All pastes #2049821 Raw Edit

Miscellany

public text v1 · immutable
#2049821 ·published 2011-04-23 16:53 UTC
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    Events
        Unit - Any Unit dies
    Local Variables
        DeathUnitTimer = (New timer) <Timer>
    Conditions
    Actions
        General - If (Conditions) then do (Actions) else do (Actions)
            If
                (PlayerHero1[1] is alive) == true
                (PlayerHero2[1] is alive) == false
            Then
                Timer - Start DeathUnitTimer as a One Shot timer that will expire in 10.0 Game Time seconds
                General - Wait for (Last started timer) to have 0.0 seconds Remaining
                Unit - Create 1 PlayerHero2TypeSelection[(Triggering player)] for player 1 at Point_A_01 using default facing (No Options)
            Else
        General - If (Conditions) then do (Actions) else do (Actions)
            If
                (PlayerHero2[1] is alive) == true
                (PlayerHero1[1] is alive) == false
            Then
                Timer - Start DeathUnitTimer as a One Shot timer that will expire in 10.0 Game Time seconds
                General - Wait for (Last started timer) to have 0.0 seconds Remaining
                Unit - Create 1 PlayerHero1TypeSelection[(Triggering player)] for player 1 at Point_A_01 using default facing (No Options)
            Else