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Command-line arguments
No command-line arguments given
Command-line targets
No targets given, using default
Using config file: config\win32-vc-config.py
Using config file: user-config.py
scons: done reading SConscript files.
VERSE_BUILD_BINARY: Build a release or debug binary.
default: release
actual: release
VERSE_BUILD_DIR: Target directory for intermediate files.
default: ${BF_BUILDDIR}/extern/verse
actual: ..\build\win32-vc/extern/verse
VERSE_REGEN_PROTO: Whether to regenerate the protocol files
default: yes
actual: yes
WITH_BF_VERSE: Use VERSE if true (yes|no)
default: false
actual: 0
BF_VERSE_INCLUDE: verse include dir
default: /usr/include
actual: #extern/verse/dist
LCGDIR: location of cvs lib dir
default: None
actual: #../lib/windows
VERSE_BUILD_BINARY: Build a release or debug binary.
default: release
actual: release
VERSE_BUILD_DIR: Target directory for intermediate files.
default: ${BF_BUILDDIR}/extern/verse
actual: ..\build\win32-vc/extern/verse
VERSE_REGEN_PROTO: Whether to regenerate the protocol files
default: yes
actual: yes
BF_DEBUG_LIBS: list of libraries to build with debug symbols
default: None
actual: None
BF_PYTHON: base path for python
default:
actual: #../lib/windows/python
BF_PYTHON_VERSION: Python version to use
default:
actual: 2.4
BF_PYTHON_INC: include path for Python headers
default:
actual: #../lib/windows/python/include/python2.4
BF_PYTHON_BINARY: Path to the Python interpreter
default:
actual: python
BF_PYTHON_LIB: Python library
default:
actual: python24
BF_PYTHON_LIBPATH: Library path
default:
actual: #../lib/windows/python/lib
BF_PYTHON_LINKFLAGS: Python link flags
default:
actual:
BF_NO_ELBEEM: Disable Fluid Sim
default: false
actual: false
WITH_BF_OPENAL: Use OpenAL if true (yes|no)
default:
actual: 1
BF_OPENAL: base path for OpenAL
default:
actual: #../lib/windows/openal
BF_OPENAL_INC: include path for python headers
default:
actual: #../lib/windows/openal/include #../lib/windows/openal/include/AL
BF_OPENAL_LIB: Path to OpenAL library
default:
actual: openal_static
BF_OPENAL_LIBPATH: Path to OpenAL library
default:
actual: #../lib/windows/openal/lib
WITH_BF_SDL: Use SDL if true (yes|no)
default:
actual: 1
BF_SDL: SDL base path
default:
actual: #../lib/windows/sdl
BF_SDL_INC: SDL include path
default:
actual: #../lib/windows/sdl/include
BF_SDL_LIB: SDL library
default:
actual: SDL.lib
BF_SDL_LIBPATH: SDL library path
default:
actual: #../lib/windows/sdl/lib
BF_PTHREADS: Pthreads base path
default:
actual: #../lib/windows/pthreads
BF_PTHREADS_INC: Pthreads include path
default:
actual: #../lib/windows/pthreads/include
BF_PTHREADS_LIB: Pthreads library
default:
actual: pthreadVC2
BF_PTHREADS_LIBPATH: Pthreads library path
default:
actual: #../lib/windows/pthreads/lib
WITH_BF_FMOD: Use FMOD if true (yes|no)
default: false
actual: 0
WITH_BF_OPENEXR: Use OPENEXR if true (yes|no)
default: true
actual: 1
BF_OPENEXR: OPENEXR base path
default:
actual: #../lib/windows/openexr
BF_OPENEXR_INC: OPENEXR include path
default:
actual: #../lib/windows/openexr/include #../lib/windows/openexr/include/IlmImf #../lib/windows/openexr/include/Iex #../lib/windows/openexr/include/Imath
BF_OPENEXR_LIB: OPENEXR library
default:
actual: Iex Half IlmImf Imath
BF_OPENEXR_LIBPATH: OPENEXR library path
default:
actual: #../lib/windows/openexr/lib_msvc
WITH_BF_FFMPEG: Use FFMPEG if true (yes|no)
default: false
actual: 0
BF_FFMPEG: FFMPEG base path
default:
actual:
BF_FFMPEG_LIB: FFMPEG library
default:
actual:
BF_FFMPEG_INC: FFMPEG includes
default:
actual:
BF_FFMPEG_LIBPATH: FFMPEG library path
default:
actual:
WITH_BF_JPEG: Use JPEG if true (yes|no)
default: true
actual: 1
BF_JPEG: JPEG base path
default:
actual: #../lib/windows/jpeg
BF_JPEG_INC: JPEG include path
default:
actual: #../lib/windows/jpeg/include
BF_JPEG_LIB: JPEG library
default:
actual: libjpeg
BF_JPEG_LIBPATH: JPEG library path
default:
actual: #../lib/windows/jpeg/lib
WITH_BF_PNG: Use PNG if true (yes|no)
default: true
actual: 1
BF_PNG: PNG base path
default:
actual: #../lib/windows/png
BF_PNG_INC: PNG include path
default:
actual: #../lib/windows/png/include
BF_PNG_LIB: PNG library
default:
actual: libpng_st
BF_PNG_LIBPATH: PNG library path
default:
actual: #../lib/windows/png/lib
BF_TIFF: TIFF base path
default:
actual: #../lib/windows/tiff
BF_TIFF_INC: TIFF include path
default:
actual: #../lib/windows/tiff/include
WITH_BF_ZLIB: Use ZLib if true (yes|no)
default: true
actual: 1
BF_ZLIB: ZLib base path
default:
actual: #../lib/windows/zlib
BF_ZLIB_INC: ZLib include path
default:
actual: #../lib/windows/zlib/include
BF_ZLIB_LIB: ZLib library
default:
actual: libz
BF_ZLIB_LIBPATH: ZLib library path
default:
actual: #../lib/windows/zlib/lib
WITH_BF_INTERNATIONAL: Use Gettext and Freetype if true (yes|no)
default: true
actual: 1
BF_GETTEXT: gettext base path
default:
actual: #../lib/windows/gettext
BF_GETTEXT_INC: gettext include path
default:
actual: #../lib/windows/gettext/include
BF_GETTEXT_LIB: gettext library
default:
actual: gnu_gettext
BF_GETTEXT_LIBPATH: gettext library path
default:
actual: #../lib/windows/gettext/lib
WITH_BF_ICONV: Use iconv if true (yes|no)
default: true
actual: 1
BF_ICONV: iconv base path
default:
actual: #../lib/windows/iconv
BF_ICONV_INC: iconv include path
default:
actual: #../lib/windows/iconv/include
BF_ICONV_LIB: iconv library
default:
actual: iconv
BF_ICONV_LIBPATH: iconv library path
default:
actual: #../lib/windows/iconv/lib
WITH_BF_GAMEENGINE: Build with gameengine (yes|no)
default: true
actual: 1
WITH_BF_ODE: Use ODE if true (yes|no)
default: true
actual: 1
BF_ODE: ODE base path
default:
actual: #../lib/windows/ode
BF_ODE_INC: ODE include path
default:
actual: #../lib/windows/ode/include
BF_ODE_LIB: ODE library
default:
actual: #../lib/windows/ode/lib/libode.a
WITH_BF_BULLET: Use Bullet if true (yes|no)
default: true
actual: 1
BF_BULLET: Bullet base dir
default:
actual: #extern/bullet
BF_BULLET_INC: Bullet include path
default:
actual: #extern/bullet/LinearMath #extern/bullet/BulletDynamics #extern/bullet/Bullet
BF_BULLET_LIB: Bullet library
default:
actual: extern_bullet
BF_SOLID: Solid base dir
default: #/extern/solid
actual: #extern/solid
BF_SOLID_INC: Solid include path
default:
actual: #extern/solid
BF_FREETYPE: Freetype base path
default:
actual: #../lib/windows/freetype
BF_FREETYPE_INC: Freetype include path
default:
actual: #../lib/windows/freetype/include #../lib/windows/freetype/include/freetype2
BF_FREETYPE_LIB: Freetype library
default:
actual: freetype2ST
BF_FREETYPE_LIBPATH: Freetype library path
default:
actual: #../lib/windows/freetype/lib
WITH_BF_QUICKTIME: Use QuickTime if true (yes|no)
default: false
actual: 1
BF_QUICKTIME: QuickTime base path
default:
actual: #../lib/windows/QTDevWin
BF_QUICKTIME_INC: QuickTime include path
default:
actual: #../lib/windows/QTDevWin/CIncludes
BF_QUICKTIME_LIB: QuickTime library
default:
actual: qtmlClient
BF_QUICKTIME_LIBPATH: QuickTime library path
default:
actual: #../lib/windows/QTDevWin/Libraries
WITH_BF_STATICOPENGL: Use MESA if true (yes|no)
default: true
actual: 0
BF_OPENGL: OpenGL base path
default:
actual:
BF_OPENGL_INC: OpenGL include path
default:
actual: /include
BF_OPENGL_LIB: OpenGL libraries
default:
actual: opengl32 glu32
BF_OPENGL_LIBPATH: OpenGL library path
default:
actual:
BF_OPENGL_LIB_STATIC: OpenGL static libraries
default:
actual: /lib/libGL.a /lib/libGLU.a /lib/libXmu.a /lib/libXext.a /lib/libX11.a /lib/libXi.a
BF_OPENGL_LINKFLAGS: OpenGL link flags
default:
actual:
WITH_BF_FTGL: Use FTGL if true (yes|no)
default: true
actual: 1
BF_FTGL: FTGL base path
default:
actual: #../lib/windows/ftgl
BF_FTGL_INC: FTGL include path
default:
actual: #../lib/windows/ftgl/include
BF_FTGL_LIB: FTGL libraries
default:
actual: extern_ftgl
WITH_BF_PLAYER: Build blenderplayer if true (yes|no)
default: false
actual: 0
CFLAGS: C-compiler flags
default:
actual:
CCFLAGS: C++-compiler flags
default:
actual: /nologo /Ot /Ob1 /EHsc /J /W3 /Gd /MT /arch:SSE2
CPPFLAGS: Defines
default:
actual: -DWIN32 -D_CONSOLE -D_LIB -DUSE_OPENAL -DFTGL_LIBRARY_STATIC
REL_CFLAGS: C release flags
default:
actual: -O2 -DNDEBUG
REL_CCFLAGS: C++ release flags
default:
actual: -O2 -DNDEBUG
C_WARN: C warning flags
default:
actual:
CC_WARN: C++ warning flags
default:
actual:
LLIBS: Platform libs
default:
actual: ws2_32 dxguid vfw32 winmm kernel32 user32 gdi32 comdlg32 advapi32 shell32 ole32 oleaut32 uuid
PLATFORM_LINKFLAGS: Platform linkflags
default:
actual: /SUBSYSTEM:CONSOLE
/MACHINE:IX86
/ENTRY:mainCRTStartup
/INCREMENTAL:NO
/NODEFAULTLIB:"msvcprt.lib"
/NODEFAULTLIB:"glut32.lib"
/NODEFAULTLIB:"libc.lib"
/NODEFAULTLIB:"libcd.lib"
/NODEFAULTLIB:"libcpd.lib"
/NODEFAULTLIB:"libcp.lib"
/NODEFAULTLIB:"libcmtd.lib"
BF_PROFILE: Add profiling information if true (yes|no)
default: false
actual: 0
BF_PROFILE_FLAGS: Profiling flags
default:
actual:
BF_DEBUG: Add debug flags if true (yes|no)
default: false
actual: 0
BF_DEBUG_FLAGS: Debug flags
default:
actual:
BF_BUILDDIR: Build dir
default:
actual: ..\build\win32-vc
BF_INSTALLDIR: Installation dir
default:
actual: ..\install\win32-vc
CC: C compiler to use
default:
actual: cl.exe
CXX: C++ compiler to use
default:
actual: cl.exe
BF_BUILDINFO: Buildtime in splash if true (yes|no)
default: true
actual: 1
Use scons -H for help about command-line options.