rendered paste body//==================WEAPONMODEL===================
bind "1" "slot1;viewmodel_fov 0 ; r_drawviewmodel 0; cl_crosshair_red 0 ; cl_crosshair_green 255; cl_crosshair_blue 0"
bind "2" "slot2;viewmodel_fov 75; r_drawviewmodel 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
bind "3" "slot3;viewmodel_fov 75; r_drawviewmodel 1; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 255"
bind "q" "weap"
alias "weap" "weap1"
alias "weap1" "slot2;viewmodel_fov 75; r_drawviewmodel 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0; alias weap weap2"
alias "weap2" "slot1;viewmodel_fov 0 ; r_drawviewmodel 0; cl_crosshair_red 0 ; cl_crosshair_green 255; cl_crosshair_blue 0; alias weap weap1"
//======================BINDS=====================
bind "F1" "record fix;stop"
bind "F2" "say nextmap"
bind "F3" "toggle net_graph 1 0"
bind "F4" "prec_mark"
bind "F5" "jpeg"
bind "MOUSE4" "say :'>"
//==================INTERNET======================
rate "40000"
cl_cmdrate "66"
cl_interp "0.0152"
cl_lagcompensation "1"
cl_updaterate "66"
cl_smooth "0"
cl_smoothtime "0.01"
cl_interp_threadmodeticks "0"
cl_pred_optimize "2"
cl_interp_ratio "1"
//====================MOUSE=======================
m_customaccel "0"
m_customaccel_scale "0.00"
m_customaccel_max "0"
m_customaccel_exponent "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "0"
m_yaw "0.022"
m_pitch "0.022"
m_filter "0"
m_forward "1"
m_rawinput "1"
sensitivity "2.77"
zoom_sensitivity_ratio "0.6"
//==================MOVING========================
bind "w" "+mfwd"
bind "s" "+mback"
bind "a" "+mleft"
bind "d" "+mright"
alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
// Important______________________________________
fps_max "300"
default_fov "90"
fov "90"
fov_desired "90"
viewmodel_fov "70"
cl_autoreload "1"
hud_fastswitch "1"
cl_hud_minmode "1"
cl_showhelp "0"
commentary "0"
con_enable "1"
developer "0"
hud_classautokill "1"
cl_showfps "0"
r_drawviewmodel "0"
volume "0.2"
cl_autorezoom "0"
mat_filtertextures "0"
snd_surround_speakers "0"
mat_queue_mode "2"
cl_downloadfilter "none"
// HUD____________________________________________
hud_deathnotice_time "3"
hud_saytext_time "12"
hud_draw_fixed_reticle "0"
// Materials______________________________________
mat_mipmaptextures "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_antialias "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_filterlightmaps "0"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_fastspecular "1"
mat_hdr_enabled "0"
mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_parallaxmap "0"
mat_shadowstate "0"
mat_use_compressed_hdr_textures "0"
mat_specular "0" // 1 for shiny uber, black int/flagmat_trilinear
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "0" // Sets the resolution of water distortion. Must be multiple of 8.
mat_aaquality "0"
mat_softwarelighting "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_force_bloom "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_leafvis "0"
mat_norendering "0"
mat_parallaxmap "0"
mat_diffuse "1"
mat_reduceparticles "1"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_disablehwmorph "0"
mat_vsync "0"
mat_disable_ps_patch "1"
// Net____________________________________________
net_graphpos "2"
net_graphheight "0"
net_graphproportionalfont "0" // Scale font to suit screen resolution
net_graphshowinterp "1" // Net graph 4 feature
net_graphshowlatency "1" // Net graph 4 feature
// Voice and Sound________________________________
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_musicvolume "0.0"
snd_mixahead "0.1"
snd_noextraupdate "0"
snd_profile "0"
suitvolume "0"
dsp_enhance_stereo "0"
dsp_volume "1"
dsp_slow_cpu "1"
dsp_spatial "40.000000"
dsp_speaker "50.000000"
dsp_water "14.0000"
soundscape_flush "1"
soundscape_fadetime "9999"
// Violence_______________________________________
violence_agibs "0" // Show alien gib entities
violence_hgibs "0" // Show human gib entities
violence_hblood "0" // Draw human blood
violence_ablood "0" // Draw alien blood
// R vars_________________________________________
r_avglight "0" // _disables average lighting_
r_unloadlightmaps "0" // 0 because of alt tabbing causes black walls
r_cheapwaterstart "1" // worse water rendering
r_cheapwaterend "1" // worse water rendering
r_drawflecks "0"
r_decals "0"
r_dynamic "0"
r_queued_decals "0"
r_decal_cullsize "0"
r_drawmodeldecals "0"
r_decalstaticprops "0" // Decal static props test
r_dopixelvisibility "0"
r_eyes "0"
r_fastzreject "1"
r_lod "2" // _adjusts model quality--set between -5 and 5_
r_occlusion "1" // Activate/deactivate the occlusion system.
r_rootlod "2" // Root LOD
r_renderoverlayfragment "0"
r_spray_lifetime "0" // Number of rounds player sprays are visible
r_teeth "0"
r_waterdrawreflection "0" // Enable water reflection
r_WaterDrawRefraction "1"
r_worldlights "0" // number of world lights to use per vertex
r_waterforceexpensive "0"
r_shadowmaxrendered "0" // Max shadows the game will render.
r_shadowrendertotexture "0" // Rendered the shadow texture causing it to match the player model.
r_shadows "0" // 0=better fps, no shadows
r_3dnow "0" // Enable/disable 3DNow code
r_3dsky "0"
r_sse2 "1"
r_ambientboost "0"
r_ambientmin "0"
r_ambientfactor "0"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.0"
r_lightaverage "0"
r_lightinterp "0"
r_ropetranslucent "0"
r_drawdetailprops "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_post_processing "1"
r_drawbatchdecals "0"
r_ForceWaterLeaf "0"
r_hunkalloclightmaps "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_staticprop_lod "4"
r_radiosity "0"
// CL vars________________________________________
cl_clearhinthistory "1" // Clear memory of client side hints displayed to the player
cl_detaildist "0" // Distance at which detail props are no longer visible (1200)
cl_detailfade "0"
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1"
cl_muzzleflash_dlight_1st "0"
cl_phys_props_max "0" // Maximum amount of physics props allowed.
cl_predictweapons "1" // perform client side prediction of weapon effects.
cl_predict "1" // Perform client side prediction.
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics.
cl_ragdoll_forcefade "1"
cl_ragdoll_fade_time "0" // dead models disappear instant
cl_ragdoll_sleepaftertime "0"
ragdoll_sleepaftertime "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
tf_playergib "0"
cl_showpluginmessages "0" // Allow plugins to display messages to you
cl_show_splashes "0"
cl_rumblescale "0" // Scale sensitivity of rumble effects (0 to 1.0)
cl_debugrumble "0" // Turn on rumble debugging spew
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
// Rope___________________________________________
rope_averagelight "0"
rope_collide "0"
rope_smooth_enlarge "0"
rope_smooth "0"
rope_subdiv "0"
rope_wind_dist "0"
// Set Various Settings___________________________
sv_alternateticks "0"
sv_forcepreload "1"
jpeg_quality "100"
mat_monitorgamma "1.6"
budget_show_history "0"
flex_rules "0"
flex_smooth "0"
props_break_max_pieces "0"
prop_active_gib_limit "0"
func_break_max_pieces "0"
showhitlocation "1"
mp_decals "0"
gl_clear "0"
muzzleflash_light "0"
lod_transitiondist "0"
overview_mode "0"
adsp_debug "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
// Other__________________________________________
blink_duration "0"
clear