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#2048738 ·published 2011-04-20 19:27 UTC
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//==================WEAPONMODEL===================
bind "1" "slot1;viewmodel_fov 0 ; r_drawviewmodel 0; cl_crosshair_red 0  ; cl_crosshair_green 255; cl_crosshair_blue 0"
bind "2" "slot2;viewmodel_fov 75; r_drawviewmodel 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
bind "3" "slot3;viewmodel_fov 75; r_drawviewmodel 1; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 255"
bind "q" "weap"
alias "weap" "weap1"
alias "weap1" "slot2;viewmodel_fov 75; r_drawviewmodel 0; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0; alias weap weap2"
alias "weap2" "slot1;viewmodel_fov 0 ; r_drawviewmodel 0; cl_crosshair_red 0  ; cl_crosshair_green 255; cl_crosshair_blue 0; alias weap weap1"

//======================BINDS=====================
bind "F1"         "record fix;stop"
bind "F2"         "say nextmap"
bind "F3"         "toggle net_graph 1 0"
bind "F4"         "prec_mark"
bind "F5"         "jpeg"
bind "MOUSE4"     "say :'>"

//==================INTERNET======================
rate                      "40000" 
cl_cmdrate                "66"    
cl_interp                 "0.0152"  
cl_lagcompensation        "1"     
cl_updaterate             "66"    
cl_smooth                 "0"     
cl_smoothtime             "0.01"  
cl_interp_threadmodeticks "0"     
cl_pred_optimize          "2"     
cl_interp_ratio           "1"     

//====================MOUSE=======================
m_customaccel             "0"
m_customaccel_scale       "0.00"
m_customaccel_max         "0"
m_customaccel_exponent    "0"
m_mouseaccel1             "0"
m_mouseaccel2             "0"
m_mousespeed              "0"
m_yaw                     "0.022"
m_pitch                   "0.022"
m_filter                  "0"
m_forward                 "1"
m_rawinput                "1"
sensitivity               "2.77"
zoom_sensitivity_ratio    "0.6"

//==================MOVING========================
bind "w" "+mfwd"
bind "s" "+mback"
bind "a" "+mleft"
bind "d" "+mright"

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""

// Important______________________________________
fps_max                                           "300"
default_fov                                       "90"
fov                                               "90"
fov_desired                                       "90"
viewmodel_fov                                     "70"
cl_autoreload                                     "1"
hud_fastswitch                                    "1"
cl_hud_minmode                                    "1" 
cl_showhelp                                       "0" 
commentary 	      	                    	  "0" 
con_enable                                        "1"
developer                                         "0"
hud_classautokill                                 "1"
cl_showfps                                        "0" 
r_drawviewmodel                                   "0"
volume                                            "0.2" 
cl_autorezoom                                     "0"
mat_filtertextures                                "0" 
snd_surround_speakers                             "0"
mat_queue_mode                                    "2"
cl_downloadfilter                                 "none"

// HUD____________________________________________
hud_deathnotice_time                              "3"
hud_saytext_time                                  "12"
hud_draw_fixed_reticle                            "0"

// Materials______________________________________
mat_mipmaptextures	                          "1" 
mat_picmip 				                    "2" 
mat_reducefillrate 		                    "1" 
mat_antialias 			                    "0" 
mat_bumpmap 			                    "0" 
mat_bufferprimitives	                          "1"
mat_clipz 				                    "1"
mat_colorcorrection		                    "0"
mat_compressedtextures 	                          "1"
mat_disable_bloom                                 "1"
mat_debugdepthval 		                    "0" 
mat_debugdepthvalmax 	                          "0"
mat_filterlightmaps 	                          "0"
mat_forceaniso 			                    "0"
mat_forcehardwaresync 	                          "0"
mat_fastspecular 		                          "1"	
mat_hdr_enabled 		                          "0"	
mat_hdr_level 			                    "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_parallaxmap 		                          "0"
mat_shadowstate 	                                "0"
mat_use_compressed_hdr_textures                   "0"
mat_specular                                      "0" // 1 for shiny uber, black int/flagmat_trilinear 
mat_trilinear                                     "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize 	                          "0" // Sets the resolution of water distortion. Must be multiple of 8.
mat_aaquality                                     "0"
mat_softwarelighting                              "0"
mat_autoexposure_max                              "0"
mat_autoexposure_min                              "0"
mat_bloomscale                                    "0"
mat_bloom_scalefactor_scalar                      "0"
mat_disable_fancy_blending                        "1"
mat_disable_lightwarp                             "1"
mat_disable_ps_patch                              "1"
mat_envmapsize                                    "0"
mat_envmaptgasize                                 "0"
mat_fastnobump                                    "0"
mat_fastspecular                                  "1"
mat_filterlightmaps                               "0"
mat_force_bloom                                   "0"
mat_forcemanagedtextureintohardware               "0"
mat_framebuffercopyoverlaysize                    "0"
mat_leafvis                                       "0"
mat_norendering                                   "0"
mat_parallaxmap                                   "0"
mat_diffuse                                       "1"
mat_reduceparticles 					  "1"
mat_software_aa_blur_one_pixel_lines 		  "0"
mat_software_aa_blur_one_pixel_lines 		  "0"
mat_software_aa_strength 				  "0"
mat_software_aa_strength 				  "0"
mat_software_aa_strength_vgui 			  "0"
mat_software_aa_strength_vgui 			  "0"
mat_software_aa_tap_offset 				  "0"
mat_software_aa_tap_offset 				  "0"
mat_softwarelighting 					  "0"
mat_disablehwmorph 					  "0"
mat_vsync                                         "0"
mat_disable_ps_patch 					  "1"

// Net____________________________________________
net_graphpos                                      "2"
net_graphheight                                   "0"
net_graphproportionalfont                         "0" // Scale font to suit screen resolution
net_graphshowinterp                               "1" // Net graph 4 feature
net_graphshowlatency                              "1" // Net graph 4 feature

// Voice and Sound________________________________
snd_async_fullyasync                              "0"
snd_duckerattacktime                              "0.5"
snd_duckerreleasetime                             "2.5"
snd_duckerthreshold                               "0.15"
snd_ducktovolume                                  "0.55"
snd_musicvolume                                   "0.0"
snd_mixahead			                    "0.1"
snd_noextraupdate                                 "0"
snd_profile                                       "0"
suitvolume                                        "0"
dsp_enhance_stereo	                          "0"
dsp_volume 		                    		  "1"
dsp_slow_cpu                                      "1"			
dsp_spatial 		                          "40.000000" 
dsp_speaker 	                    		  "50.000000" 
dsp_water 				                    "14.0000"
soundscape_flush 		                          "1" 
soundscape_fadetime                               "9999"

// Violence_______________________________________
violence_agibs 			                    "0" // Show alien gib entities
violence_hgibs 			                    "0" // Show human gib entities
violence_hblood                                   "0" // Draw human blood
violence_ablood                                   "0" // Draw alien blood

// R vars_________________________________________
r_avglight                                        "0" // _disables average lighting_
r_unloadlightmaps                                 "0" // 0 because of alt tabbing causes black walls
r_cheapwaterstart                                 "1" // worse water rendering
r_cheapwaterend                                   "1" // worse water rendering
r_drawflecks                                      "0"
r_decals                                          "0"
r_dynamic                                         "0"
r_queued_decals                                   "0" 
r_decal_cullsize                                  "0" 
r_drawmodeldecals                                 "0"
r_decalstaticprops                                "0" // Decal static props test
r_dopixelvisibility                               "0"
r_eyes                                            "0"
r_fastzreject                                     "1" 
r_lod                                             "2" // _adjusts model quality--set between -5 and 5_
r_occlusion                                       "1" // Activate/deactivate the occlusion system.
r_rootlod                                         "2" // Root LOD
r_renderoverlayfragment                           "0"
r_spray_lifetime                                  "0" // Number of rounds player sprays are visible
r_teeth                                           "0"
r_waterdrawreflection 	                          "0" // Enable water reflection
r_WaterDrawRefraction                             "1"
r_worldlights                                     "0" // number of world lights to use per vertex
r_waterforceexpensive                             "0"
r_shadowmaxrendered                               "0" // Max shadows the game will render.
r_shadowrendertotexture                           "0" // Rendered the shadow texture causing it to match the player model.
r_shadows                                         "0" // 0=better fps, no shadows
r_3dnow                                           "0" // Enable/disable 3DNow code 
r_3dsky                                           "0" 
r_sse2                                            "1" 
r_ambientboost                                    "0"
r_ambientmin                                      "0"
r_ambientfactor                                   "0"
r_drawmodelstatsoverlaymin                     	  "0.1"
r_drawmodelstatsoverlaymax                        "1.0"
r_lightaverage                                    "0"
r_lightinterp                                     "0"			
r_ropetranslucent                                 "0"
r_drawdetailprops                                 "0" 
r_threaded_client_shadow_manager                  "1" 
r_threaded_particles                              "1" 
r_threaded_renderables                            "1"
r_queued_post_processing                          "1"
r_drawbatchdecals                                 "0"
r_ForceWaterLeaf                                  "0"
r_hunkalloclightmaps                              "0"
r_maxdlights                                      "0"
r_maxmodeldecal                                   "0"
r_maxnewsamples                                   "0"
r_maxsampledist                                   "0"
r_minnewsamples                                   "0"
r_bloomtintg                                      "0"
r_bloomtintb                                      "0"
r_bloomtintexponent                               "0"
r_bloomtintr                                      "0"
r_staticprop_lod 						  "4"
r_radiosity 						  "0"

// CL vars________________________________________
cl_clearhinthistory                               "1" // Clear memory of client side hints displayed to the player
cl_detaildist                                     "0" // Distance at which detail props are no longer visible (1200)
cl_detailfade                                     "0"
cl_drawmonitors                                   "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass                                     "0" // Disables brass ejection
cl_forcepreload                                   "1" 
cl_muzzleflash_dlight_1st                         "0"
cl_phys_props_max                                 "0" // Maximum amount of physics props allowed.
cl_predictweapons                                 "1" // perform client side prediction of weapon effects.
cl_predict                                        "1" // Perform client side prediction.
cl_playerspraydisable                             "1"
cl_ragdoll_collide                                "0"
cl_ragdoll_physics_enable     	              "0" // Enable/disable ragdoll physics.
cl_ragdoll_forcefade                              "1"
cl_ragdoll_fade_time 	                          "0" // dead models disappear instant
cl_ragdoll_sleepaftertime                         "0"
ragdoll_sleepaftertime                            "0"
g_ragdoll_fadespeed                               "0"
g_ragdoll_lvfadespeed                             "0"
tf_playergib                                      "0"
cl_showpluginmessages                             "0" // Allow plugins to display messages to you
cl_show_splashes                                  "0"
cl_rumblescale                                    "0" // Scale sensitivity of rumble effects (0 to 1.0)
cl_debugrumble                                    "0" // Turn on rumble debugging spew
cl_threaded_bone_setup                            "0"
cl_threaded_client_leaf_system                    "0"

// Rope___________________________________________
rope_averagelight                                 "0" 
rope_collide                                      "0" 
rope_smooth_enlarge                               "0" 
rope_smooth                                       "0" 
rope_subdiv                                       "0" 
rope_wind_dist                                    "0" 

// Set Various Settings___________________________
sv_alternateticks 		                    "0" 
sv_forcepreload 	                  	        "1" 
jpeg_quality 			                    "100" 
mat_monitorgamma 	  	                          "1.6" 
budget_show_history                               "0" 
flex_rules 							  "0"
flex_smooth                                       "0" 
props_break_max_pieces                            "0" 
prop_active_gib_limit                             "0"
func_break_max_pieces                             "0"
showhitlocation                                   "1"
mp_decals                                         "0" 
gl_clear                                          "0"
muzzleflash_light                                 "0"
lod_transitiondist                                "0"
overview_mode                                     "0" 
adsp_debug                                        "0"
mp_usehwmmodels                                   "0" 
mp_usehwmvcds                                     "0" 

// Other__________________________________________
blink_duration                                    "0"	

clear