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#2048716 ·published 2011-04-20 18:18 UTC
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#-------------------------------------
# Event Zombie
# Round based TvT Event with 2 Teams. (look discription of TvT)
# A round is over if all players of one team are death/disconncted or the round time is over
# In case of round time is over both teams will not recive a point.
# In the other case the team with living players will recive a point.
# The team with the most points will win.
#-------------------------------------
EnableZOMBIE = True
# Max Rounds Count in event
ZOMBIERoundCount = 3
# Max Round lenght in minutes
ZOMBIERoundRunningTime = 5
# Min players count for zombie event
ZOMBIEMinPlayerCount = 20
# For every X (Default 25) Players, a new Zombie will be added on Event start. Take care, that you dont have more Zombies then Survivors..
ZOMBIESurvivorRatio = 20
# Reward for last man standing (last non-zombie player), format is itemId-amount;itemId-amount;...
ZOMBIEWinnerReward = 6673-8
# Reward for loosing team, format is itemId-amount;itemId-amount;...
ZOMBIELooserReward = 6673-5
# When zombie kills living one, he gets ZOMBIEKillReward
ZOMBIEKillReward = 6673-1
# Period reward in seconds
# 0 = disabled
ZOMBIERewardPeriod = 60
# This reward is given to survivors each ZOMBIERewardPeriod
ZOMBIEPeriodicSurvivorReward = 6673-2
# Skills that are available for zombies (eg skills added to zombie transform)
# I would be rather carefull with this, since we could override players skill...
ZOMBIESkills =
# Buffs that are applied at zombies at respawn
ZOMBIEBuffs = 1068-3;1388-3;536-1;1045-6;1204-3;268-130;1062-2;94-130;4-1