rendered paste bodyclass GameApplication;
class Model;
class GameApplication
{
public:
GameApplication() { cout << "GameApplication constructed" << endl; }
~GameApplication() { cout << "GameApplication destructed" << endl; }
void Model_CONST(Model* Mdl);
void Model_DEST(Model* Mdl);
};
class Model
{
public:
Model() { cout << "Model constructed" << endl; }
~Model() { cout << "Model destructed" << endl; }
void say_hello() { cout << "Model: HELLO!" << endl; }
};
/////////////////////
void GameApplication::Model_CONST(Model* Mdl)
{
cout << "Application constructs Model now:" << endl;
Mdl = new Model;
}
void GameApplication::Model_DEST(Model* Mdl)
{
cout << "Application destructs Model now:" << endl;
delete Mdl;
}
/////////////////////
int main()
{
GameApplication* App = new GameApplication;
Model* Mdl;
App->Model_CONST(Mdl);
//Mdl = new Model;
Mdl->say_hello();
App->Model_DEST(Mdl);
//delete Mdl;
delete App;
//////////////////
Console::ReadKey();
}