mob
icon = 'p.dmi'
Login()
loc = locate(/turf/start)
verb
say(msg as text) // "as text" saves it as a text file. MSG is merely the variable name.
world << "[usr] says, '[msg]'"
whisper(M as mob, msg as text)
M << "[usr] whispers to you, '[msg]'"
set_name(nme as text) //Variable "nme" is going to be set to name, shown later in script.
set desc = "Change your name."
name = nme
look_at()
set src in view()
view() << "[usr] looks at [src]." //Advantage of using this over an argument is the player gets to choose the mob on a list.
grin_at()
set src in view()
view() << "[usr] grins at [src]."
check_weather()
usr << weather
check_life() //Tells players their current life. Different responses depending on how wounded they are.
if (usr.life > 75)
usr << "\blue You have [life] life points remaining!"
else if(usr.life > 50)
usr << "\blue You have [life] life points remaining! You are hurt, you might want to find a way to heal yourself."
else if (usr.life > 25)
usr << "\blue You have [life] life points remaining! You are hurt really badly, find a way to heal yourself!"
else
usr << "\blue You have [life] life points remaining! You are nearly dead! Find healing!"