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#2048195 ·published 2011-04-19 10:57 UTC
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#---------------------------------------------------------------
# Event Engine                                   -
#---------------------------------------------------------------
EnableEvents = True
# Interval of Events in minutes
EventInterval = 50
# Announce next event
AnnounceNextEvent = True
# Event participation time in minutes
EventParticipatingTime = 10
# Teleport Cooridnates for players after Event
EventReturnCoordinatesOne = 83400,148500,-3406
EventReturnCoordinatesTwo = 83500,148600,-3406
# Event Reward id for killing spree (just Id, amount is defined in mods.xml)
EventKillingSpreeReward = 6673
# Min level to join events
EventMinParticipatingLevel = 61
# Max level to join events
EventMaxParticipatingLevel = 85
# Allow the event members of the same team to target ech other (not in LMS/DM)
TargetTeamMembersAllowed = True
# Can player get heal from other player in event?
HealOtherAllowed = True
# Can player buff other players / summons?
BuffOtherAllowed = True
# Allow using poitions in events
PoitionsAllowed = False
# Allow summon by item in events
SummonByItemAllowed = False
# Min damage a player have to do in an event to get rewards (not for EventSpree/DM-Winner/LMS-Winner)
MinDmgToGetReward = 2000
# Enable KillingSpree/EventSpree
EnableSpreeKilling = True
EnableSpreeKill = True
EnableShots = True
# Allow/Dissalow multibox (BASED ON IP, so one ip = one registered player)
EventAllowMultibox = True
# InstanceId of event (setting to 0 will disable this, aka 0 is main world instance)
EventInstanceId = 1000
#Event buffs settings
#Leave blank for no buffs
#Those buffs applies every start and respawn
#format is skillid-level;skillid-level;skillid-level...
#default skills are ww2 for both, haste 2 for fighter, acumen 3 for mage
#EventBuffsMage = 1204-2;1085-3
#EventBuffsFighter = 1204-2;1086-2
# To allow UT sounds, you need to add them to client
# If this mod is allowed, killing spree should be allowed also
AllowUnrealTournamentSounds = False
# Allows automatic afk banning from events
# If player doesnt do anythin in 40 seconds, he will get 10 seconds warning and then he will be banned
# for (ban_count * 2) hours. 
EventAutoAfkBan = False

# Event Runes configuration
# -------------------------
# Chance in % that rune will spawn after player is killed
# Can go over 100%, for example 130 means taht there is 100% chance for 
# 1 rune and 30% for second one
# (-infinity,0> = disabled
EventRuneSpawnChance = 0
# NpcId that represents rune, recommended to use kamael traps model
EventRuneNpcId = 0
# List of buffs that are given by runes
# in format skillid-level;skillid-level;... 
EventRuneBuffs = 

#-------------------------------------
# Event TvTr (Team vs Team round)
# Round based TvT Event with 2 Teams. (look discription of TvT)
# A round is over if all players of one team are death/disconncted or the round time is over
# In case of round time is over both teams will not recive a point.
# In the other case the team with living players will recive a point.
# The team with the most points will win.
#-------------------------------------
EnableTvTr = False
# Team names for TvTr
TeamNamesTvTr = Fire,Ice
# Max Rounds Count in event
TvTrRoundCount = 3
# Max Round lenght in minutes
TvTrRoundRunningTime = 5
# Min players count per team for TvTr
TvTrMinPlayersCountPerTeam = 10
# Reward for winning team, format is itemId-amount;itemId-amount;...
TvTrWinnerReward = 6673-3
# Reward for loosing team, format is itemId-amount;itemId-amount;...
TvTrLooserReward = 6673-1
# Reward for tie, format is itemId-amount;itemId-amount;...
TvTrTieReward = 6673-1

#-------------------------------------
# Event TvT (Team vs Team)
# 2 Teams fight each other.
# Every kill will score for the killers team.
# The team with the most points will win.
#-------------------------------------
EnableTvT = False
# Team names for TvT
TeamNamesTvT = Fire,Ice
# Event lenght in minutes
TvTRunningTime = 10
# Min players count per team for TvT
TvTMinPlayersCountPerTeam = 1
# Reward for winning team, format is itemId-amount;itemId-amount;...
TvTWinnerReward = 6673-3
# Reward for loosing team, format is itemId-amount;itemId-amount;...
TvTLooserReward = 6673-1
# Reward for tie, format is itemId-amount;itemId-amount;...
TvTTieReward = 6673-1

#-------------------------------------
# Event CTF (Capture the Flag)
# 2 Teams have to get the Flag of the opponent team and bring it to their own flag to get a point.
# If a player pick up the other teams flag the team members of the taken flag have to kill the owner of the flag to drop it.
# The Flag will stay on ground until a team member of the taken flag pick it up. The Flag will return to it`s base.
# If a member of the oponnent team will pick the flag up again he has the chance to point for his team again.
# The event will finsish when all teams scores CTFRoundCount times in total or the event time is over.
# The team with the most points will win.
#-------------------------------------
EnableCTF = False
# Team names for CTF
TeamNamesCTF = Fire,Ice
# Max Rounds Count in event
CTFRoundCount = 3
# Max Event lenght in minutes
CTFRunningTime = 10
# Min players count per team for CTF
CTFMinPlayersCountPerTeam = 10
# Reward for winning team, format is itemId-amount;itemId-amount;...
CTFWinnerReward = 6673-3
# Reward for loosing team, format is itemId-amount;itemId-amount;...
CTFLooserReward = 6673-1
# Reward for tie, format is itemId-amount;itemId-amount;...
CTFTieReward = 6673-1

#-------------------------------------
# Event L10S (Last 10 Survive)
#-------------------------------------
EnableL10S = False
# Max Round count in event L10S
L10SRoundCount = 3
# Max Event lenght in minutes
L10SRunningTime = 10
# Min players count in L10S
L10SMinPlayersCount = 20
# Reward for the winner
L10SWinnerReward = 6673-3
# Reward for the loosers
L10SLooserReward = 6673-1

#-------------------------------------
# Event BR (Bombing run)
#-------------------------------------
EnableBR = False
# Team names for BR
TeamNamesBR = Fire,Ice
# Max Rounds Count in event
BRRoundCount = 3
# Max Event lenght in minutes
BRRunningTime = 10
# Min players count per team for TvT
BRMinPlayersCountPerTeam = 10
# Reward for the winner
BRWinnerReward = 6673-3
# Reward for the loosers
BRLooserReward = 6673-1
# Reward in case of tie
BRTieRewardAmount = 6673-1

#-------------------------------------
# Event DM (Death Match)
#-------------------------------------
EnableDM = False
# Event lenght in minutes
DMRunningTime = 10
# Min players count in DM
DMMinPlayersCount = 20
# Reward for the winner
DMWinnerReward = 6673-3
# Reward for the loosers
DMLooserReward = 6673-1


#-------------------------------------
# FisherMan Event
#-------------------------------------
#FishManager configs
FishermanEnabled = False
# Interval in Minutes
FishermanInterval = 300
# Reward id
FishermanRewardId = 6673
# Reward amount 0 to disable
FishermanRewardCount = 150

#-------------------------------------
# Arena Event
#-------------------------------------

#Arena Manager Configs
ArenaEnabled = False
# Interval in Minutes
ArenaInterval = 300
# Reward id
ArenaRewardId = 6673
# Reward amount 0 to disable rewards
ArenaRewardCount = 150

#-------------------------------------
# PvP Event
#-------------------------------------

#Arena Manager Configs
PvPEnabled = False
# Interval in Minutes
PvPInterval = 300
# Reward id
PvPRewardId = 6673
# Reward amount 0 to disable rewards
PvPRewardCount = 150

#-------------------------------------
# Event Zombie
# Round based TvT Event with 2 Teams. (look discription of TvT)
# A round is over if all players of one team are death/disconncted or the round time is over
# In case of round time is over both teams will not recive a point.
# In the other case the team with living players will recive a point.
# The team with the most points will win.
#-------------------------------------
EnableZOMBIE = True
# Max Rounds Count in event
ZOMBIERoundCount = 5

# Max Round lenght in minutes
ZOMBIERoundRunningTime = 5
# Min players count for zombie event
ZOMBIEMinPlayerCount = 2
# Reward for last man standing (last non-zombie player), format is itemId-amount;itemId-amount;...
ZOMBIEWinnerReward = 6673-3
# Reward for loosing team, format is itemId-amount;itemId-amount;...
ZOMBIELooserReward = 6673-1
# When zombie kills living one, he gets ZOMBIEKillReward
ZOMBIEKillReward = 6673-1
# Period reward in seconds
# 0 = disabled
ZOMBIERewardPeriod = 0
# This reward is given to survivors each ZOMBIERewardPeriod
ZOMBIEPeriodicSurvivorReward = 6673-1
# Skills that are available for zombies (eg skills added to zombie transform)
# I would be rather carefull with this, since we could override players skill...
ZOMBIESkills =
# Buffs that are applied at zombies at respawn
ZOMBIEBuffs = 1068-3;1388-3;536-1;1045-6;1204-3;268-130;1062-2;94-130;4-1
#----------------- Tournament -----------------
###############################################
# Enable Tournament Event?
TournamentEnabled = False
# Tournament Start Time? (2000 = 8PM)
TournamentStartTime = 1800
# Allow Buffs in Tournament?
TournamentBuffsAllowed = False