All pastes #2048180 Raw Edit

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public text v1 · immutable
#2048180 ·published 2011-04-19 10:09 UTC
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[Thread 0x928fdb70 (LWP 17472) exited]
TIMER| ParseTerrain: 249.532 ms
TIMER| ParseEntities: 7.70574 s
TIMER| common/setup.xml: 8.47484 ms
TIMER| common/styles.xml: 2.38006 ms
TIMER| common/sprite1.xml: 8.14892 ms
TIMER| common/icon_sprites.xml: 21.877 ms
TIMER| session/sprites.xml: 37.7046 ms
TIMER| session/styles.xml: 3.97254 ms
TIMER| session/session.xml: 221.512 ms
TIMER| common/global.xml: 2.71626 ms
GAME STARTED, ALL INIT COMPLETE

Program received signal SIGSEGV, Segmentation fault.
0xacb0ff57 in radeon_bo_is_referenced_by_cs () from /usr/lib/libdrm_radeon.so.1
(gdb) bt full
#0  0xacb0ff57 in radeon_bo_is_referenced_by_cs ()
   from /usr/lib/libdrm_radeon.so.1
No symbol table info available.
#1  0xaa9b9a44 in _mesa_BufferSubDataARB () from /usr/lib/dri/r600_dri.so
No symbol table info available.
#2  0x085042fa in CVertexBuffer::UpdateChunkVertices (this=0xd545480, 
    chunk=0x15ea7748, data=0x1673df30)
    at ../../../source/renderer/VertexBuffer.cpp:156
        __func__ = "UpdateChunkVertices"
#3  0x085080eb in VertexArray::Upload (this=0x159b6688)
    at ../../../source/renderer/VertexArray.cpp:233
        __func__ = "Upload"
#4  0x084a6fef in ShaderModelRenderer::UpdateModelData (this=0x89d5d80, 
    model=0x14e5d708, data=0x159b6688, updateflags=-1)
    at ../../../source/renderer/HWLightingModelRenderer.cpp:145
        Position = {
          m_Data = 0x1673df44 "\200\221\277A\\T\307AT\376QD\312\317o?5\243\226=x-\257\276\256%\177?\251\023u?6<\303A\\T\307Aa\fRDt@+?FiP=", m_Stride = 32}
        Normal = {
          m_Data = 0x1673df30 "Zd\223=\030\";=s\021\177\277\210\032\177?\005~\177?\200\221\277A\\T\307AT\376QD\312\317o?5\243\226=x-\257\276\256%\177?\251\023u?6<\303A\\T\307Aa\fRDt@+?FiP=", m_Stride = 32}
        shadermodel = 0x159b6688
---Type <return> to continue, or q <return> to quit---
#5  0x084fda9d in SortModelRenderer::PrepareModels (this=0x89df3a0)
    at ../../../source/renderer/TransparencyRenderer.cpp:460
        smdl = 0x157a3180
        model = 0x14e5d708
        modelpos = {X = -85.8892517, Y = 57.0374641, Z = 305.83432}
        it = {_M_current = 0xb139a18}
        worldToCam = {{{_11 = 1, _21 = 0, _31 = 0, _41 = 0, _12 = 0, 
              _22 = 0.866025388, _32 = -0.5, _42 = 0, _13 = 0, _23 = 0.5, 
              _33 = 0.866025388, _43 = 0, _14 = -112.032959, 
              _24 = -384.528137, _34 = -410.009918, _44 = 1}, _data = {1, 0, 
              0, 0, 0, 0.866025388, -0.5, 0, 0, 0.5, 0.866025388, 0, 
              -112.032959, -384.528137, -410.009918, 1}, _data2d = {{1, 0, 0, 
                0}, {0, 0.866025388, -0.5, 0}, {0, 0.5, 0.866025388, 0}, {
                -112.032959, -384.528137, -410.009918, 1}}}}
        __func__ = "PrepareModels"
#6  0x0849860a in CRenderer::RenderSubmissions (this=0x8d1b588)
    at ../../../source/renderer/Renderer.cpp:1402
        __profile = {<No data fields>}
        __profile = {<No data fields>}
#7  0x0849937b in CRenderer::RenderScene (this=0x8d1b588, scene=...)
    at ../../../source/renderer/Renderer.cpp:1669
        frustum = {m_aPlanes = {{m_Norm = {X = -3.20406389, Y = -0.5, 
                Z = 0.866025388}, m_Dist = -51.0491638}, {m_Norm = {
---Type <return> to continue, or q <return> to quit---
                X = 3.20406389, Y = -0.5, Z = 0.866025388}, 
              m_Dist = -768.970703}, {m_Norm = {X = 0, Y = 3.25116801, 
                Z = 3.03176332}, m_Dist = -2075.58423}, {m_Norm = {X = 0, 
                Y = -4.25116825, Z = -1.29971242}, m_Dist = 1255.56445}, {
              m_Norm = {X = 0, Y = 0.00392156839, Z = -0.0067923665}, 
              m_Dist = 35.3412476}, {m_Norm = {X = 0, Y = -1.00392151, 
                Z = 1.7388432}, m_Dist = -855.361084}, {m_Norm = {X = 0, 
                Y = 0, Z = 0}, m_Dist = 0}, {m_Norm = {X = 0, Y = 0, Z = 0}, 
              m_Dist = 0}, {m_Norm = {X = 0, Y = 0, Z = 0}, m_Dist = 0}, {
              m_Norm = {X = 0, Y = 0, Z = 0}, m_Dist = 0}}, m_NumPlanes = 6}
#8  0x08432612 in CGameView::Render (this=0xbc8d2c0)
    at ../../../source/graphics/GameView.cpp:470
No locals.
#9  0x083db0ff in Render () at ../../../source/ps/GameSetup/GameSetup.cpp:211
        skystring = {<std::basic_string<char, std::char_traits<char>, std::allocator<char> >> = {static npos = 4294967295, 
            _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, 
              _M_p = 0x88fe05c "0 0 0"}}, <No data fields>}
        skycol = {r = 0, g = 0, b = 0, a = 1}
#10 0x0823d143 in Frame () at ../../../source/main.cpp:380
        __profile = {<No data fields>}
        TimeSinceLastFrame = 0.209504068
---Type <return> to continue, or q <return> to quit---
        __func__ = "Frame"
        need_render = true
        time = 293.24407622799998
        need_update = true
        is_building_archive = false
#11 0x0823d917 in RunGameOrAtlas (argc=1, argv=0xbeff39b4)
    at ../../../source/main.cpp:493
        args = {
          m_Args = {<std::_Vector_base<std::pair<CStr8, CStr8>, std::allocator<std::pair<CStr8, CStr8> > >> = {
              _M_impl = {<std::allocator<std::pair<CStr8, CStr8> >> = {<__gnu_cxx::new_allocator<std::pair<CStr8, CStr8> >> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, 
                _M_end_of_storage = 0x0}}, <No data fields>}, 
          m_Arg0 = {<std::basic_string<char, std::char_traits<char>, std::allocator<char> >> = {static npos = 4294967295, 
              _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, 
                _M_p = 0x887da5c "/home/r00t/0ad/binaries/system/pyrogenesis_dbg"}}, <No data fields>}}
        ran_atlas = false
        res = 1.0000000000000001e-09
#12 0x0823d9e0 in main (argc=1, argv=0xbeff39b4)
---Type <return> to continue, or q <return> to quit---
    at ../../../source/main.cpp:512
No locals.
(gdb) 
(gdb)