// OTHER VARIABLES
long scriptStartTime;
int runEnergy = random(40, 95);
int log = 0;
int useTile = 99;
int startXP = 0;
int startLvl = 0;
double XPperLog = 0;
boolean newSpot = true;
boolean hovering = false;
boolean setAltitude = true;
String LOC;
String LOG;
String MouseSpeed;
Point p = new Point(0, 0);
// ITEM ID
final int tinderBox = 590;
final int normalLog = 1511;
final int oakLog = 1521;
final int willowLog = 1519;
final int mapleLog = 1517;
final int yewLog = 1515;
final int magicLog = 1513;
RSTile FOGFailSpot = new RSTile(1717, 5602);
//OBJECT ID
final int burningFire = 2732;
//ANIMATION ID
final int startingFire = 733;
//LOCATIONS
RSTile startTiles[];
RSTile bankTiles[];
RSTile bankFront;
//Varrock East
final RSTile vebStart[] = {new RSTile(3264 + random(-2, 3), 3428), new RSTile(3264 + random(-2, 3), 3429)};
final RSTile vebBooth[] = {new RSTile(3251, 3419), new RSTile(3252, 3419), new RSTile(3253, 3419), new RSTile(3254, 3419), new RSTile(3255, 3419), new RSTile(3256, 3419)};
final RSTile vebFront = new RSTile(3253, 3428);
//Varrock West
final RSTile vwbStart[] = {new RSTile(3200 + random(-2, 3), 3430), new RSTile(3200 + random(-2, 3), 3429), new RSTile(3200, 3428)};
final RSTile vwbBooth[] = {new RSTile(3190, 3435)};
final RSTile vwbFront = new RSTile(3186, 3430);
//G.E
final RSTile ge2Start[] = {new RSTile(3176 + random(0, 3), 3483), new RSTile(3176 + random(0, 3), 3482)};
final RSTile ge2Booth[] = {new RSTile(3166, 3489), new RSTile(3163, 3490)};
final RSTile ge2Front = new RSTile(3162, 3488);
//G.E
final RSTile ge1Start[] = {new RSTile(3176 + random(0, 3), 3496), new RSTile(3176 + random(0, 3), 3497)};
final RSTile ge1Booth[] = {new RSTile(3166, 3489), new RSTile(3163, 3490)};
final RSTile ge1Front = new RSTile(3162, 3488);
//FOG
final RSTile fogStart[] = {new RSTile(1718, 5597), new RSTile(1718, 5598), new RSTile(1718, 5599), new RSTile(1718, 5600), new RSTile(1717, 5601)};
final RSTile fogBooth[] = {new RSTile(1705, 5599)};
final RSTile fogFront = new RSTile(1705, 5599);
//Yanille
final RSTile yanilleStart[] = {new RSTile(2608, 3099), new RSTile(2608, 3098), new RSTile(2607, 3097)};
final RSTile yanilleBooth[] = {new RSTile(2613, 3092)};
final RSTile yanilleFront = new RSTile(2607, 3093);