All pastes #2047323 Raw Edit

silly lua error

public text v1 · immutable
#2047323 ·published 2011-04-17 02:00 UTC
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# Here's where I define my lua function...
#define MY_LUA_FUNCS
[lua]
    code = << 
beastGoldValues = {3, 5, 10, 15, 25, 50, 100, 200}

function beastDie()
	local e = wesnoth.current.event_context
	local team = wesnoth.get_side(wesnoth.get_units({ x = e.x2, y = e.y2 })[1].side)
	local beastie = wesnoth.get_units({ x = e.x1, y = e.y1 })[1]
	local award = beastGoldValues[wesnoth.get_unit_type(beastie.type).level + 1]
	team.gold = team.gold + award
	wesnoth.float_label(e.x2, e.y2, string.format("<span color='#ffff00'>+%d Gold</span>", award))
end

--[[ lots of other stuff.... ]]--
>>
[/lua]
#enddef


# I'm declaring my Lua functions here...
[event]
name=prestart

{MY_LUA_FUNCS}

# other stuff....
[/event]

# this is where I call it from...
[event]
	name=die
	first_time_only=no
	[filter]
		side=5
	[/filter]
	[sound]
		name=gold.ogg
	[/sound]
 	[lua]
		code = << beastDie() >>
	[/lua]
[/event]



This is my error:
20110416 21:06:15 error scripting/lua: [string " beastDie() "]:1: attempt to call global 'beastDie' (a nil value)
stack traceback:
        [string " beastDie() "]:1: in main chunk