rendered paste body;-----------------------------------------------
;Ctrl+F To find specific sections
;Rares - [r01]
;Magics - [m01]
;Jewels - [j01]
;Charms - [c01]
;Uniques - [u01]
;Runes - [ru01]
;Whites - Weapons [ww01] / Armor [wa01]
;Potions - [rj01]
;Keys - [ke01]
;-----------------------------------------------
;MISC CRAFTING/TESTING SECTION
name=gold : 14>=1500
;Name = Flawless Amethyst
;Name = Flawless Diamond
;Name = Flawless Emerald
;Name = Flawless Ruby
;Name = Flawless Sapphire
;Name = Flawless Skull
;Name = Flawless Topaz
;Name = Ith rune
;Name = Ral rune
;Name = Ort rune
Name = Amulet : Quality = Magic : Ilvl >= 94
;Name = Light Belt : Quality = Magic : Ilvl >= 94
;Name = Sharkskin belt : Quality = magic : ilvl>=94
;Name = Vampirefang Belt : Quality = Magic : Ilvl >= 94
;Name = Chain Gloves : Quality = Magic : Ilvl >=90
;Name = Heavy Bracers : Quality = Magic : Ilvl >=90
;Name = Vambraces : Quality = Magic : Ilvl >=90
Type = Jewel : Quality = Magic
; ****** UNIQUES SECTION ****** [u01]
; GLOVES
Name = Chain Gloves : Quality = Unique : 80 = 40
Name = Ogre Gauntlets : Quality = Unique : Strength = 20 : Enhanced Damage >= 55
Name = Vampirebone Gloves : Quality = Unique
Name = Light Gauntlets : Quality = Unique : Enhanced Defense = 30
;Name = Gauntlets : Quality = Unique : Enhanced Defense = 20
; BELTS
Name = Heavy Belt : Quality = Unique : Flag != Eth : itemgoldbonus = 80
Name = Demonhide Sash : Flag != Eth : Quality = Unique : Life Leech = 8 : DamageResist = 15 : magicdamagereduction = 15 : Enhanced Defense = 180
Name = War Belt : Quality = Unique : Flag != Eth : Enhanced Defense = 200
Name = Spiderweb Sash : Quality = Unique : Flag != Eth
Name = Mithril Coil : Quality = Unique : Flag != Eth
;Name = Vampirefang Belt : Flag != Eth : Quality = Unique
; BOOTS
;Name = Demonhide Boots : Quality = Unique : itemgoldbonus = 70
Name = Sharkskin Boots : Flag != Eth : Quality = Unique : MaxHP = 65
Name = Battle Boots : Quality = Unique : Flag != Eth : 80 >= 49
Name = War Boots : Quality = Unique : Flag != Eth : Enhanced Defense = 200
Name = Scarabshell Boots : Quality = Unique : Strength = 15 : Vitality >= 15 : Flag != Eth
Name = Scarabshell Boots : Quality = Unique : Flag = Eth
Name = Boneweave Boots : Quality = Unique : Flag != Eth : skillskeletonmastery = 2 : Strength = 20
Name = Myrmidon Greaves : Quality = Unique : Flag != Eth
; HELMS
Name = Grand Crown : Quality = Unique : Flag != Eth : itemgoldbonus = 100
Name = Shako : Quality = Unique : Flag != Eth :
Name = Grim Helm : Quality = Unique : Life Leech >= 8 : Mana Leech >= 8 : DamageResist = 20
Name = Spired Helm : Quality = Unique : Flag != Eth : passivecoldmastery > 13
Name = Demonhead : Quality = Unique : Flag = Eth;
Name = Bone Visage : Quality = Unique : Sockets = 2 : Strength > 30
Name = Tiara : Quality = Unique : Flag != Eth : 39 = 70 : 41 = 70 : 43 = 70 : 45 = 70
Name = Diadem : Quality = Unique : Flag != Eth
Name = Corona : Quality = Unique
; ARMOR
;Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfirebolt = 3 : passivefiremastery = 15
;Name = Dusk Shroud : Quality = Unique : Flag != Eth : skilliceblast = 3 : passivecoldmastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfireball = 3 : passivefiremastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillenchant = 3 : passivefiremastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillchainlightning = 3 : passiveltngmastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : SkillMeteor = 3 : passivefiremastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillblizzard = 3 : passivecoldmastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : passivecoldmastery = 15 : passivefiremastery = 15 : passiveltngmastery = 15
;Name = Balrog Skin : Quality = Unique : itemallskills = 2 : Flag != Eth
Name = Balrog Skin : Quality = Unique : Flag = Eth
Name = Kraken Shell : Quality = Unique : DamageResist = 25 : Strength >= 45
Name = Shadow Plate : Quality = Unique : Flag = Eth
Name = Sacred Armor : Quality = Unique
Name = Mesh Armor : Quality = Unique : Enhanced Defense = 220
Name = Russet Armor : Quality = Unique : Flag = Eth
Name = Serpentskin Armor : Quality = Unique : Flag != Eth : 39 > 34 : 41 > 34 : 43 > 34 : 45 > 3
;SHIELDS
;Name = Round Shield : Quality = Unique
;Name = Troll Nest : Quality = Unique : Sockets = 3 : Flag = Eth
;Name = Monarch : Quality = Unique
;SWORDS
Name = Champion Sword : Quality = Unique : Enhanced Damage = 250 : Mana Leech = 7
Name = Colossus Blade : Quality = Unique : Enhanced Damage > 230
Name = Phase Blade : Quality = Unique : itemlevelreq = 85
;AXES
Name = Ettin Axe : Quality = Unique : Sockets = 5: Flag = Eth
;Name = Berserker Axe : Quality = Unique : Enhanced Damage >= 280 : Flag != Eth
Name = Berserker Axe : Quality = Unique : Flag = Eth
;BOWS
Name = Hydra Bow : Quality = Unique : Mana Leech = 8
;MACES
Name = Scourge : Quality = Unique : Flag = Eth :IAS = 30
Name = Thunder Maul : Quality = Unique : 105 = 10 : Flag = Eth
Name = Thunder Maul : Quality = Unique : 0 = 25 : Flag = Eth
;POLEARMS
Name = Ogre axe : Quality = Unique : Enhanced Damage = 320 : Flag = Eth
Name = Thresher : Quality = Unique : Flag = Eth : Enhanced Damage > 220 : Life Leech > 10
Name = Cryptic Axe : Quality = Unique : Flag = Eth
Name = Cryptic Axe : Quality = Unique : Sockets = 3 : Flag = Eth
Name = Giant Thresher : Quality = Unique : Enhanced Damage = 250
;SCEPTERS
Name = Caduceus : Quality = Unique
; SPEARS
Name = Yari : Quality = Unique : Flag = Eth : Enhanced Damage = 200
Name = War Pike : Quality = Unique
;STAVES
Name = Elder Staff : Quality = Unique : Flag = Eth
;Throwing Weapons
Name = Winged Knife : Quality = Unique : Flag = Eth
Name = Winged Axe : Quality = Unique : Flag = Eth
; WANDS
;Name = Lich Wand : Quality = Unique
Name = Unearthed Wand : Quality = Unique
; AMAZON
Name = Ceremonial Javelin : Quality = Unique : Flag = Eth
Name = Matriarchal Javelin : Quality = Unique : Flag = Eth
; ASSASSIN
Name = Greater Talons : Quality = Unique : Enhanced Damage >= 200
; NECROMANCER
Name = Hierophant Trophy : Quality = Unique : Enhanced Defense = 200 : Flag != Eth
Name = Bloodlord Skull : Quality = Unique : necromancersummoningskilltab >= 3 : poisonandboneskilltab >= 3 : cursesskilltab >= 3
Name = Succubus Skull : Quality = Unique : 39 = 30 : 41 = 30 : 43 = 30 : 45 = 30
; BARBARIAN
Name = Slayer Guard : Quality = Unique : Enhanced Defense = 200
;SORCERESS
Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveltngmastery = 20
Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveFiremastery = 20
Name = Dimensional Shard : Quality = Unique
;DRUID
Name = Totemic Mask : Quality = Unique : Enhanced Defense = 200
;PALADIN
Name = Gilded Shield : Quality = Unique
;RINGS
Type = ring : Quality = Unique : 80 = 30
Type = ring : Quality = Unique : 77 = 25
;Type = ring : Quality = Unique : 7 = 40
Type = ring : Quality = Unique : 2 = 20 : tohit >= 245
Type = ring : Quality = Unique : 60 >= 3 : 127 = 1
Type = ring : Quality = Unique : itemabsorblightpercent >= 10 : itemmagicbonus >= 10
;AMULETS
;Type = amulet : Quality = Unique : 0 = 12 : 39 = 25 : 41 = 25 : 43 = 25 : 46 = 25
;Type = amulet : Quality = Unique : 2 = 25
;Type = amulet : Quality = Unique : 45 = 75
;Type = amulet : Quality = Unique : 74 = 10
;Type = amulet : Quality = Unique : 41 = 35
;Type = amulet : Quality = Unique : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20
Type = amulet : Quality = Unique
;UNIQUE JEWELS
Name = jewel : Quality = Unique : 329 >= 5 : 333 >= 5
Name = jewel : Quality = Unique : 332 >= 5 : 336 >= 5
Name = jewel : Quality = Unique : 330 >= 5 : 334 >= 5
Name = jewel : Quality = Unique : 331 >= 5 : 335 >= 5
; ***** CHARM SECTION ***** [c01]
; ** GRAND CHARMS **
;SKILLERS
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddfireskilltab= 1
Name = grandcharm : Quality = magic : itemaddlightningskilltab = 1
Name = grandcharm : Quality = magic : itemaddcoldskilltab = 1
Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddpalicombatskilltab = 1
; RESIST GCS
Name = GrandCharm : Quality = Magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ;
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Frw = 7
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Fhr = 12
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : MaxHP >= 30
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : Frw = 7
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : FHR = 12
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : MaxHP >= 30
;MAX DAMAGE GCS
Name = grandcharm : Quality = magic : Max Damage >= 9 : MaxHP >= 30
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50 : MaxHP >= 20
Name = grandcharm : Quality = Magic : Max Damage = 10 : MaxHP >= 25
Name = grandcharm : Quality = Magic : Max Damage >= 9 : FHR = 12
Name = grandcharm : Quality = Magic : Max Damage >= 9 : FRW = 7
Name = grandcharm : Quality = Magic : Max Damage >= 9 : tohit >= 20 : FHR = 12
;LIFE/MANA GCS
Name = GrandCharm : Quality = Magic : MaxHP >= 40 : mana >= 35
Name = GrandCharm : Quality = Magic : itemgoldbonus = 40
; ** LARGE CHARMS **
; RESIST LCS
Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8
Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : FHR = 8
; MAX DAMAGE LCS
Name = Largecharm : Quality = Magic : Max Damage >= 5 : MaxHP >= 30
Name = Largecharm : Quality = Magic : Max Damage = 6 : MaxHP >= 25
Name = Largecharm : Quality = Magic : Max Damage >= 5 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage = 6 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : MaxHP >= 20
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FRW = 5
; ** SMALL CHARMS **
;MISC LIFE/STATS SCS
Name = smallcharm : Quality = magic : MaxHP = 20
Name = smallcharm : Quality = magic : 80 = 7 ; +7 % mf small charm
Name = smallcharm : Quality = magic : MaxHP >= 15 : Frw = 3
Name = smallcharm : Quality = magic : MaxHP >= 15 : Fhr = 5
Name = smallcharm : Quality = magic : MaxHP >= 17 : Frw = 3
Name = smallcharm : Quality = magic : MaxHP >= 17 : Fhr = 5
Name = smallcharm : Quality = magic : MaxHP >= 14 : 9 >= 12
Name = Smallcharm : Quality = Magic : itemgoldbonus = 10
;RESIST SCS
Name = smallcharm : Quality = magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : MaxHP >= 10
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FRW = 3
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FHR = 5
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : 80 >= 5
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : Strength = 2
;MAX DAMAGE SCS
Name = smallcharm : Quality = magic : 22 = 3 : tohit = 20
Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 10 : FHR = 5
Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 10 : MaxHP >= 10
Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 10 : FRW = 5
;POISON SCS
Name = smallcharm : Quality = Magic : 57 >= 101
; ****** JEWELS SECTION ******
;MAGIC JEWELS
Name = jewel : Quality = magic : enhanceddamage = 40
;Name = jewel : Quality = magic : maxdamage >= 28
;Name = jewel : Quality = magic : mindamage >= 18
Name = jewel : Quality = magic : maxdamage = 20
Name = jewel : Quality = magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15
;Name = jewel : Quality = magic : 39 = 30
;Name = jewel : Quality = magic : 41 = 30
;Name = jewel : Quality = magic : 43 = 30
;Name = jewel : Quality = magic : 45 = 30
Name = jewel : Quality = magic : enhanceddamage >= 38 : strength >= 8
Name = jewel : Quality = magic : enhanceddamage >= 38 : dexterity >= 8
Name = jewel : Quality = magic : enhanceddamage >= 35 : maxdamage >= 12
Name = jewel : Quality = magic : enhanceddamage >= 39 : mindamage >= 8
Name = jewel : Quality = magic : enhanceddamage >= 39 : fhr = 7
Name = jewel : Quality = magic : 91 = -15 : enhanceddamage >= 39
Name = jewel : Quality = magic : IAS > 15 : enhanceddamage >= 30
Name = jewel : Quality = magic : IAS >= 15 : maxdamage >= 15
Name = jewel : Quality = magic : IAS >= 15 : mindamage >= 10
Name = jewel : Quality = magic : 91 = -15 : maxdamage >= 15
Name = jewel : Quality = magic : 91 = -15 : mindamage >= 10
Name = jewel : Quality = magic : 91 = -15 : dexterity >= 9
Name = jewel : Quality = magic : 91 = -15 : strength >= 9
Name = jewel : Quality = magic : 91 = -15 : fhr = 7
Name = jewel : Quality = magic : maxhp >= 20 : fhr = 7
Name = jewel : Quality = magic : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : fhr = 7
Type = Jewel : Quality = Magic : Maxhp = 20 : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15
Type = Jewel : Quality = Magic : fhr = 7 : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15
;RARE JEWELS
Name = jewel : Quality = rare : 39 >= 27 : strength >= 7 : dexterity >= 7 : FHR >=7
;Name = jewel : Quality = rare : 39 >= 8 : 41 >= 25 : 43 >=8 : 45 >= 8 : FHR >=7
;Name = jewel : Quality = rare : 39 >= 25 : 41 >= 8 : 43 >=8 : 45 >= 8 : FHR >=7
;Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=25 : 45 >= 8 : FHR >=7
;Name = jewel : Quality = rare : 39 >= 9 : 41 >= 9 : 43 >=9 : 45 >= 25 : FHR >=7
Name = jewel : Quality = rare : 39 >= 12 : 41 >= 12 : 43 >=12 : 45 >= 12 : FHR >=7
;Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : fhr = 7
;Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : strength >= 8
;Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : dexterity >= 8
;Name = jewel : Quality = rare : maxdamage >= 25
;Name = jewel : Quality = rare : mindamage >= 16
Name = jewel : Quality = rare : enhanceddamage >= 25 : strength >= 8
Name = jewel : Quality = rare : enhanceddamage >= 25 : dexterity >= 8
Name = jewel : Quality = rare : enhanceddamage >= 28 : fhr = 7
Name = jewel : Quality = rare : 91 = -15 : enhanceddamage >= 29
;Name = jewel : Quality = rare : 91 = -15 : 39 >= 10 : 41 >= 10 : 43 >= 10 : 45 >= 10
;Name = jewel : Quality = rare : 91 = -15 : maxdamage >= 10
;Name = jewel : Quality = rare : 91 = -15 : mindamage >= 9
;Name = jewel : Quality = rare : 91 = -15 : strength >= 8
;Name = jewel : Quality = rare : 91 = -15 : dexterity >= 8
;Name = jewel : Quality = rare : 91 = -15 : fhr = 7
Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : dexterity >= 5
;Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : 39 >= 10
;Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 39 >= 10
;Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 19 >= 50
Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : strength >= 5
Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : dexterity >= 5
Name = jewel : Quality = rare : maxhp >= 20 : fhr = 7
Name = jewel : Quality = rare : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : fhr = 7
; ******* RARES SECTION ******* [r01]
;RARE RINGS
Type = Ring : Quality = rare : 80 > 30
Type = Ring : Quality = rare : manaleech >= 5 : lifeleech > 5
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Fireresist >= 15 : Coldresist >= 15 : Dexterity >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Fireresist >= 15 : Coldresist >= 15 : Strength >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Coldresist >= 15 : lightresist >= 15 : Strength >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Coldresist >= 15 : lightresist >= 15 : Dexterity >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : lightresist >= 15 : Fireresist >= 15 : Strength >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : lightresist >= 15 : Fireresist >= 15 : Dexterity >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Strength >= 15
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Dexterity >= 10
Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 10 : MaxHP >= 15
Type = Ring : Quality = Rare : FCR = 10 : MaxHP >= 30 : Strength >= 10
Type = Ring : Quality = Rare : FCR = 10 : MaxHP >= 30 : Dexterity >= 10
Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 15
Type = Ring : Quality = Rare : Dexterity >= 15 : MaxHP >= 30
Type = Ring : Quality = Rare : Dexterity >= 15 : Lifeleech >= 6
Type = Ring : Quality = Rare : Strength >= 15 : Lifeleech >= 6
;** RARE AMULETS **
;50+ MF AMULET
Type = Amulet : Quality = rare : 80 = 50
;+2 CHAR SPECIFIC
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
;+2 TREE SPECIFIC
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
; ** MAGIC/RARE DRUID SKILL PELTS SECTION **
;GRIZZLY PELT
Name = Wolf Head : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Hawk Helm : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Antlers : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Falcon Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Spirit Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Alpha Helm : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Griffon Headdress : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Hunter's Guise : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Sacred Feathers : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Totemic Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Blood Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Sun Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Earth Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Sky Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Dream Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
;TORNADO PELT
Name = Wolf Head : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Hawk Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Antlers : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Falcon Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Spirit Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Alpha Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Griffon Headdress : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Hunter's Guise : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Sacred Feathers : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Totemic Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Blood Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Sun Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Earth Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Sky Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Dream Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Blood Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Sun Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Earth Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Sky Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Dream Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
;FIRECLAW PELT
Name = Wolf Head : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Hawk Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Antlers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Falcon Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Spirit Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Alpha Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Griffon Headdress : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Hunter's Guise : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Sacred Feathers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Totemic Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Blood Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Sun Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Earth Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Sky Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Dream Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
;** RARE CIRCLETS SECTION **
;+2 CLASS SKILL/20 FCR CIRCLET
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 30 : Sockets = 2
;+2 TREE SKILLS/20 FCR CIRCLET
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
;VISIONARY CIRCLET
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : Strength >= 10
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : Dexterity >= 10
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20
;** RARE ARMOR SECTION **
;RARE VISIONARY PRIMAL HELM
Type = Primalhelm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2
Type = Primalhelm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2
Type = Primalhelm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2
;RARE SHIELDS
Type = Shield : Quality = Rare : FHR >= 17 : Sockets = 2 : toblock = 20 : 102 = 30
;RARE HELMETS
Type = Helm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2
Type = Circlet : Quality = Rare : MaxHP >= 30 : 225 > 1 : Strength >= 15 : Dexterity >= 15 : Sockets = 2
;RARE GLOVES
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Fireresist >= 25 : Coldresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Lightresist >= 25 : Coldresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Fireresist >= 25 : Lightresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Strength >= 10 : Dexterity >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2 : Strength >= 10 : Dexterity >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Strength >= 10 : Dexterity >= 10
;RARE BOOTS
Type = Boots : Flag != Eth : Quality = Rare : FRW >=20 : FHR >= 20 : 41 >= 25 : 43 >= 25
Type = Boots : Flag != Eth : Quality = Rare : FRW >=20 : FHR >= 20 : 41 >= 25 : 39 >= 25
Type = Boots : Flag != Eth : Quality = Rare : 43 >= 25 : 39 >= 25 : FHR >= 10 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 25 : 43 >= 25 : 39 >= 25 : FHR >= 10 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 25 : 39 >= 25 : 45 >= 28 : FHR >= 10 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 39 >= 25 : 43 >= 25 : 45 >= 28 : FHR >= 10 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 25 : 43 >= 25 : 45 >= 28 : FHR >= 10 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : Strength >= 8 : Dexterity >= 8 : FHR >= 10 : FRW >= 10
;RARE BELTS
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : strength >= 20 : MaxHP >= 40
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : strength >= 25 : MaxHP >= 40
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 28 : MaxHP >= 40
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=25
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 41 >=25
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 43 >=28
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=15 : 41 >=15
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=15 : 43 >=20
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 43 >=20 : 41 >=15
; ** RARE WEAPONS SECTION **
;FOOLS 1H AXE
Name = Tomahawk : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Tomahawk : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Tomahawk : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
;FOOLS 1H/2H SWORD
Type = Sword : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Type = Sword : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Type = Sword : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
;ETH 350+ ED SWORD w/ 20 IAS
Type = Sword : Flag = eth : Quality = Rare : IAS >= 20 : Enhanced Damage >= 350
;FOOLS CLAWS
Name = Runic Talons : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Feral Claws : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Runic Talons : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Feral Claws : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Wrist Sword : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Battle Cestus : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Wrist Sword : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Battle Cestus : Quality = Rare : 225 >= 1 : Ias >= 20
;4-6 JAV SKILLS 30+ IAS JAVELINS
Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30
Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30
Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30
Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30
Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30
Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30
;****** MAGICS SECTION ****** [m01]
;MAGIC RINGS
Type = Ring : Quality = Magic : 80 = 40
Type = Ring : Quality = Magic : FCR = 10 : MaxMana = 120
;CLASS/TREE SPECIFIC +2/+3 MAGIC AMMYS
Type = Amulet : Quality = Magic : Assassin skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : Druid skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : Necromancer skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : Paladin skills = 2 : 80 >= 20
Type = Amulet : Quality = Magic : Paladin skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : 80 >= 20
Type = Amulet : Quality = Magic : trapsskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : trapsskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : fireskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : fireskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : coldskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : coldskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : lightningskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : lightningskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : elementalskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : elementalskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : warcriesskilltab = 3 : FCR >= 10
; ** MAGIC CIRCLETS **
;+2 CLASS SPECIFIC/MOD CIRCLETS
Type = Circlet : Quality = Magic : Amazon skills = 2 : FRW = 30
Type = Circlet : Quality = Magic : Assassin skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : Sorceress skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : Druid skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : Necromancer skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : Paladin skills = 2 : FCR = 20
;+3 TREE SPECIFIC/MOD CIRCLETS
Type = Circlet : Quality = Magic : trapsskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : fireskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : fireskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : coldskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : coldskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : lightningskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : lightningskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : elementalskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : elementalskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : palicombatskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : palicombatskilltab = 3 : maxhp >= 85
;JEWELERS CIRCLETS
Type = Circlet : Quality = Magic : Sockets = 3 : FRW = 30
Type = Circlet : Quality = Magic : Sockets = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : Sockets = 3 : Dexterity >= 20
;MAGIC SHIELDS
Name = Monarch : Quality = Magic : Sockets = 4 : 91 >= 20
Name = Monarch : Quality = Magic : Sockets = 4 : 99 >= 17
Name = Monarch : Quality = Magic : Sockets = 4 : 102 = 30
;** MAGIC ARMOR
;81+ LIFE 4 OS MAGIC ARMOR
Name = Dusk Shroud : Quality = Magic : Sockets = 4 : maxhp >= 81
Name = Wyrmhide : Quality = Magic : Sockets = 4 : maxhp >= 81
Name = Scarab Husk : Quality = Magic : Sockets = 4 : maxhp >= 81
Name = Archon Plate : Quality = Magic : Sockets = 4 : maxhp >= 81
Name = Wirefleece : Quality = Magic : Sockets = 4 : maxhp >= 81
Name = Great Hauberk : Quality = Magic : Sockets = 4 : maxhp >= 81
;24 FHR 4 OS MAGIC ARMOR
Name = Dusk Shroud : Quality = Magic : Sockets = 4 : 99 = 24
Name = Wyrmhide : Quality = Magic : Sockets = 4 : 99 = 24
Name = Scarab Husk : Quality = Magic : Sockets = 4 : 99 = 24
Name = Archon Plate : Quality = Magic : Sockets = 4 : 99 = 24
Name = Wirefleece : Quality = Magic : Sockets = 4 : 99 = 24
Name = Great Hauberk : Quality = Magic : Sockets = 4 : 99 = 24
;BARBARIAN BO HELMS MAGIC+
Name = Jawbone Cap : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Jawbone Cap : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Jawbone Cap : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Fanged helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Fanged helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Fanged helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Horned Helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Horned Helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Horned Helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Assault Helmet : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Assault Helmet : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Assault Helmet : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Avenger guard : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Avenger guard : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Avenger guard : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Jawbone Visor : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Jawbone Visor : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Jawbone Visor : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Lion helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Lion helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Lion helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Rage Mask : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Rage Mask : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Rage Mask : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Savage Helmet : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Savage Helmet : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Savage Helmet : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Slayer Guard : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Slayer Guard : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Slayer Guard : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Carnage Helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Carnage Helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Carnage Helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
;SKILL/IAS MAGIC GLOVES
Type = Gloves : Quality = Magic : javelinandspearskilltab = 3 : IAS = 20 ;
Type = Gloves : Quality = Magic : bowandcrossbowskilltab = 3 : IAS = 20 ;
Type = Gloves : Quality = Magic : passiveandmagicskilltab = 3 : IAS = 20 ;
Type = Gloves : Quality = Magic : MartialArtsskilltab = 3 : IAS = 20 ;
;FIREBALL/LIGHTNING +ALL/TREE 20 FCR MAGIC SORC ORBS
Type = Sorceressitem : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Type = Sorceressitem : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Type = Sorceressitem : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Type = Sorceressitem : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Type = Sorceressitem : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Type = Sorceressitem : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
;ENCHANT ORBS
Type = Sorceressitem : Quality <= Rare : skillenchant >= 2 : fireskilltab = 3
Type = Sorceressitem : Quality <= Rare : skillenchant = 3 : fireskilltab >= 2
Type = Sorceressitem : Quality <= Rare : skillenchant = 3 : sorceressskills = 2
;+5/+6 LS CLAWS
Type = Assassinitem : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3
Type = Assassinitem : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2
Type = Assassinitem : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
Type = Assassinclaw : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3
Type = Assassinclaw : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2
Type = Assassinclaw : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
;MAGIC/RARE NECRO SHIELDS
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Sockets = 2
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Sockets = 2
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Sockets = 2
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Sockets = 2
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Sockets = 2
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Sockets = 2
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Fireresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Fireresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Fireresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Fireresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Fireresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Fireresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Lightresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Lightresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Lightresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Lightresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Lightresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Lightresist >= 20 : Coldresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Lightresist >= 20 : Fireresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Lightresist >= 20 : Fireresist >= 20
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Lightresist >= 20 : Fireresist >= 20
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Lightresist >= 20 : Fireresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Lightresist >= 20 : Fireresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Lightresist >= 20 : Fireresist >= 20
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : toblock = 20 : 102 = 30
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : toblock = 20 : 102 = 30
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : toblock = 20 : 102 = 30
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : toblock = 20 : 102 = 30
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : toblock = 20 : 102 = 30
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : toblock = 20 : 102 = 30
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FHR = 17
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FHR = 17
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : FHR = 17
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : FHR = 17
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FHR = 17
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FHR = 17
; ****** RUNES SECTION ****** [ru01]
;Name = El rune
;Name = Eld rune
;Name = Tir rune
;Name = Nef rune
;Name = Eth rune
;Name = Tal rune
;Name = Thul Rune
;Name = Amn rune
;Name = Sol rune
;Name = Shael rune
;Name = Dol rune
;Name = Hel rune
;Name = Io rune
;Name = Lum rune
Name = Ko rune
;Name = Fal rune
Name = Lem rune
Name = Pul rune
Name = Um rune
Name = Mal rune
Name = Ist rune
Name = Gul rune
Name = Vex rune
Name = Ohm rune
Name = Lo rune
Name = Sur rune
Name = Ber rune
Name = Jah rune
Name = Cham rune
Name = Zod rune
;******* WHITES SECTION ***** [wh01]
;** WHITE ARMOR ** [wa01]
;15% ED NON-ETH ANY SOCKET WHITE ARMOR
;Name = Ghost Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Serpentskin Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Demonhide Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Trellised Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Linked Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Tigulated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Cuirass : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Mesh Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Russet Armor : Quality = Superior : Enhanced Defense = 15 : Flag ! = Eth
;Name = Sharktooth Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Templar Coat : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Embossed Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Chaos Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Ornate Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Mage Plate : Quality = Superior : Sockets = 0 : Enhanced Defense = 15 : Flag != Eth
Name = Mage Plate : Quality = Superior : Sockets = 3 : Enhanced Defense = 15 : Flag != Eth
;Name = Diamond Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Loricated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Kraken Shell : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Hellforge Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth
;Name = Lacquered Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth
;Name = Shadow Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth
;Name = Boneweave : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Balrog Skin : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Dusk Shroud : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Wyrmhide : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Scarab Husk : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Wirefleece : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Great Hauberk : Quality = Superior : Enhanced Defense =15 : Flag != Eth
Name = Archon Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Sacred Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;NORMAL/SUPERIOR 0 SOCKET ETH WHITE ARMOR (WITH HIGH BASE DEF)
Name = Scarab Husk : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Diamond Mail : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Loricated Mail : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Wyrmhide : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Wirefleece : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Great Hauberk : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Boneweave : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Balrog skin : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Archon Plate : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Kraken Shell : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Hellforge Plate : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Lacquered Plate : Quality < Superior : Sockets = 0 : Flag = Eth
Name = Shadow Plate : Quality < Superior : Sockets = 0 :Flag = Eth
Name = Sacred Armor : Quality < Superior : Sockets = 0 : Flag = Eth
;DREAM WHITE HELMETS
;Name = Grand Crown : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 160
;Name = Grand Crown : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
;Name = Grand Crown : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
;Name = Demonhead : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 220
;Name = Demonhead : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
;Name = Demonhead : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
;Name = Bone Visage : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 225
;Name = Bone Visage : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
;Name = Bone Visage : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
;Name = Diadem : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 85
;Name = Troll Nest : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 250
;Name = Troll Nest : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
;Name = Troll Nest : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
;PALADIN WHITE SHIELDS
;Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 220
;Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 220
;Name = Sacred Targe : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 40
;Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 40
;Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220
;Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220
;Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 230
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 230
;Name = Sacred Rondache : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 40
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 40
;Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230
;Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 240
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 240
Name = Kurast Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 40
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 40
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 270
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 270
Name = Zakarum Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 35
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 300
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 300
Name = Vortex Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 35
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300
; ** DRUID WHITE HELMETS
;GRIZZLY HELMET
;Name = Wolf Head : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Hawk Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Antlers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Falcon Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Spirit Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Alpha Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Griffon Headdress : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Hunter's Guise : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Sacred Feathers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Totemic Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Blood Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Sun Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Earth Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Sky Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Dream Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;TORNADO HELMET
;Name = Wolf Head : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Hawk Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Antlers : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Falcon Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Spirit Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Alpha Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Griffon Headdress : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Hunter's Guise : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Sacred Feathers : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Totemic Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Blood Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Sun Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Earth Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Sky Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;Name = Dream Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;** WHITE WEAPONS ** [ww01]
;MAIN WEAPON RUNEWORD SOCKETABLES
Name = Berserker Axe : Quality <= Superior : Flag = Eth
Name = Berserker Axe : Quality <= Superior : Enhanced Damage >= 10 : Flag != Eth
Name = Phase Blade : Quality <= Superior : Enhanced Damage = 15
Name = Colossus Blade : Quality <= Superior : Enhanced Damage =15 : Flag = Eth
Name = War Pike : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Ghost Spear : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Cryptic Axe : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Colossus Voulge : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Thresher : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Giant Thresher : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Great Poleaxe : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Crystal Sword : Quality <= Superior : Sockets = 5 : Flag = Eth
Name = Crystal Sword : Quality <= Superior : Sockets = 6
Name = Matriarchal Bow : Quality <= Superior : bowandcrossbowskilltab = 3 : Enhanced Damage >= 10
Name = Grand Matron Bow : Quality <= Superior : bowandcrossbowskilltab = 3 : Enhanced Damage >= 10
Name = Great Bow : Quality <= Superior : Enhanced Damage = 15
;NECROMANCER WANDS WHITE RUNEWORD
;Type = Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
;Type = Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
;Type = Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
;Type = Wand : Quality <= Superior : 107,84 >= 2 : skillbonespirit >= 2
;Type = Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
;Type = Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Bone Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Bone Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Bone Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Bone Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Bone Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Bone Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Grim Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Grim Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Grim Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Grim Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Grim Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Grim Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Petrified Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Petrified Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Petrified Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Petrified Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Petrified Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Petrified Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Tomb Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Tomb Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Tomb Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Tomb Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Tomb Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Tomb Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Grave Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Grave Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Grave Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Grave Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Grave Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Grave Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Polished Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Polished Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Polished Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Polished Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Polished Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Polished Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Ghost Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Ghost Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Ghost Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Ghost Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Ghost Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Ghost Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Lich Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Lich Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Lich Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Lich Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Lich Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Lich Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Unearthed Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Unearthed Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Unearthed Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Unearthed Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Unearthed Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Unearthed Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
;PALADIN WHITE SCEPTORS
Name = War scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3
Name = War scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3
Name = Caduceus : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3
Name = Caduceus : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3
;ASSASSIN WHITE CLAWS
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
;SPIRIT WHITE SWORD/SHIELDS
;Name = Crystal Sword : Quality <= Superior : Sockets = 4 ;??? 4?
Name = Monarch : Quality = Superior : Sockets = 4 : Flag != Eth : Enhanced Defense = 15
;Name = Monarch : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
;Name = Monarch : Quality <= Superior : Flag = Eth : Sockets = 0 : 31 >= 190
;REJUVINATION POTIONS [rj01]
Name = Rejuvenation Potion
Name = Full Rejuvenation Potion
; ***** KEYS SECTION ***** [ke01]
;Name = Key of Terror
;Name = Key of Hate
;Name = Key of Destruction