mob/adminplayer
key = admin
icon = 'hi.dmi'
verb
intangible()
set category = "Admin"
density = !density //! means not, so this basically changes density to either 1 (dense) or 0 (not dense) by reversing what it was.
view() << (density ? "[usr] becomes tangible." : "[usr] becomes intangible!")
set_weather(msg as message)
set category = "Admin"
weather = msg
revive()
set category = "Admin"
view() << "[usr] mutters a few words, and \his wounds are healed!"
life = 100
summon(mob/M in world) //Distinguishes "M" as a mob so the code can access M.loc.
set category = "Admin"
M.loc = usr.loc //Move's M's loc to the user's loc.
teleport(mob/M in world)
set category = "Admin"
usr.loc = M.loc //Moves user's loc to M's loc.