using UnityEngine;
using System.Collections;
public class CreateBall : MonoBehaviour {
public GameObject projectile;
private GameObject clone;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0)) {
Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10);
Vector3 putBallHere = camera.ScreenToWorldPoint(mousePos);
clone = (GameObject)Instantiate(projectile, putBallHere, Quaternion.identity);
clone.rigidbody.useGravity = false;
/*
if (Input.GetMouseButton(0)) {
clone.transform.Translate(putBallHere);
}
*/
}
}
}