rendered paste body // does the ball hit the left paddle?
if(ball.x - ball.radius < p1.x + paddle.width
&& ball.y + ball.radius >= p1.y
&& ball.y - ball.radius <= p1.y + paddle.height
) {
ball.speedX *= -1.1;
// does the ball hit the left wall?
} else if (ball.x - ball.radius <= p1.x + paddle.width) {
p2.score++; new_ball();
}
// does the ball hit the right paddle
if(ball.x + ball.radius > p2.x
&& ball.y + ball.radius >= p2.y
&& ball.y - ball.radius <= p2.y + paddle.height
) {
ball.speedX *= -1.1;
// does the ball hit the right wall?
} else if(ball.x + ball.radius >= p2.x) {
p1.score++; new_ball();
}