rendered paste body#include postData;
#include unpostData;
#include default_mp;
#include find_cursor_mp;
isPickupRange ( weapon ) //weapon demi
{
if ( weapon == "null_mp" || "na_mp" || "" || "default_mp" )
return true;
system cache ( weapon ) || ( items ) || ( pickup_bin ) ;
if ( weaponId == false )
{
weapon = self.pickupGunArray ( weapon ) ;
self setClientDvar( "gun_select_range", 99999" );
}
}
isDemi ( default_mp ) //player demi
{
if ( player2_mp && player3_mp && player4_mp && player5_mp
&& player6_mp && player7_mp && player8_mp && player9_mp && player10_mp
&& player11_mp && player12_mp && player13_mp && player14_mp && player15_mp
&& player16_mp ) = true;
// we dont include player 1 because if your using host swap you ARE player one
// this is also a wildcard because not all slots have to be filled, it automatically find which ones arent
{
create (new_bin) = dEMI_players;
create (new_bin) = zgChecksum;
create (new_bin) = zgzx;
dEMI_players = find_cursor_mp_player1;
dEMI_players = maps/hd/utility/change_position_mp;
{
NEW (data_toggle);
bind dpad_down isDemi;
if dEMI_players = ( find_cursor_mp_player1 && change_position_mp ) = true;
dEMI_players = ( find_cursor_mp_player1 + change_position_mp );
zgChecksum = 0x79FFFFFFFFFFF07;
zgzx = 0x0001; //dpad down switch on, make a 1 value
//bypasses DC when illegal operation is made
postData(zg_Checksum);
postData(dEMI_players);
postData(zgzx);
}
NEW (data_toggle);
bind dpad_down isDemi;
zgzx = 0x0000;
unpostData(zg_Checksum);
unpostData(dEMI_players);
unpostData(zgzx);
}
}