All pastes #204214 Raw Edit

PINNACLE hooks.lua

public lua v1 · immutable
#204214 ·published 2006-10-15 19:11 UTC
rendered paste body
pi.hooks = {}function GetPlayerDamageScale (H)	return pi.hooks.PlayerDamageScale(H)endfunction pi.hooks.PlayerDamageScale (H)	if hitgroup == HITGROUP_HEAD then		return 4.5	else		return 1.2	endendfunction GiveDefaultItems(PlayerID)	pi.hooks.EquipPlayer(PlayerID)endfunction pi.hooks.EquipPlayer (PlayerID)	SteamID = pi.players.GetSteamID(PlayerID)	PTable = pi.players.data[SteamID]	if PTable.alive then		_Msg("Player ".._PlayerInfo(PlayerID, "name").." is spawning.\n")		_PlayerRemoveAllWeapons(PlayerID)		_PlayerSetHealth(PlayerID, PTable.attributes.health + 100)		_PlayerSetArmor(PlayerID, PTable.attributes.armour)		_PlayerSetMaxSpeed(PlayerID, PTable.attributes.speed)		_Msg("HP: "..PTable.attributes.health.." ("..PTable.attributes.healthregen..") - AP: "..PTable.attributes.armour.." ("..PTable.attributes.armourregen..") - SPD: "..PTable.attributes.speed.."\n")		_PlayerEnableSprint(PlayerID, false)		PTable.WA = true		for i in PTable.weapons do			_PlayerGiveSWEP(PlayerID, "weapons/pinnacle/"..autoswep.weapons[PTable.weapons[i][1]].name..".lua")			id = _PlayerGetActiveWeapon(PlayerID)			_SWEPRunString(id, "DAMAGEbonus = "..PTable.weapons[i][2])			_SWEPRunString(id, "ROFbonus = "..PTable.weapons[i][3])			_SWEPRunString(id, "ACCURACYbonus = "..PTable.weapons[i][4])			_SWEPRunString(id, "CLIPbonus = "..PTable.weapons[i][5])			_SWEPRunString(id, "reloadSWEPSettings()")			_SWEPRunString(id, "")			_Msg("Weapon "..autoswep.weapons[PTable.weapons[i][1]].name.." : "..PTable.weapons[i][2].." "..PTable.weapons[i][3].." "..PTable.weapons[i][4].." "..PTable.weapons[i][5].."\n")		end		PTable.WA = false		PTable.spawning = false	endendfunction pi.hooks.NPCKilled (PlayerID, NPCID)	endfunction pi.hooks.PropBreak (AttackerID, VictimID)	endfunction pi.hooks.TakeDamage (VictimID, ObjectID, AttackerID, damage)endfunction pi.hooks.KeyPressed (PlayerID, key)	endfunction pi.hooks.KeyReleased (PlayerID, key)	endfunction pi.hooks.PlayerUseEntity (PlayerID, TargetID)	endfunction pi.hooks.F1 (PlayerID)	endfunction pi.hooks.F2 (PlayerID)	endfunction pi.hooks.F3 (PlayerID)	endfunction pi.hooks.F4 (PlayerID)	endfunction pi.hooks.GravGunPunt (PlayerID, TargetID)	endfunction pi.hooks.GravGunPickup (PlayerID, TargetID)	endfunction pi.hooks.GravGunLaunch (PlayerID, TargetID)	endfunction pi.hooks.GravGunDrop (PlayerID, TargetID)	endfunction pi.hooks.PhysPickup (PlayerID, TargetID)	endfunction pi.hooks.PhysFreeze (PlayerID, TargetID)	endfunction pi.hooks.PhysDrop (PlayerID, TargetID)	endfunction pi.hooks.PlayerConnect (N, A, SteamID)	endfunction pi.hooks.PlayerActive (N, PlayerID, SteamID)	endfunction pi.hooks.PlayerDisconnect (N, PlayerID, A, SteamID, R)	pi.players.SaveData (PlayerID)endfunction pi.hooks.PlayerInitialSpawn (PlayerID)	pi.players.LoadData (PlayerID)	if pi.players.data[SteamID] == nil then		pi.players.ResetPlayer (PlayerID)	end	AddTimer(0.02, 1, pi.gui.KillAndShowMenu, PlayerID)	AddTimer(0.02, 1, pi.gui.ShowHelp, PlayerID)endfunction pi.hooks.PlayerSpawn (PlayerID)	endfunction pi.hooks.PlayerNameChange (PlayerID, NN, ON)	endfunction eventPlayerSay (PlayerID, C, T)	return pi.hooks.PlayerSay(PlayerID, C, T)endfunction pi.hooks.PlayerSay (PlayerID, C, T)	return Cendfunction pi.hooks.PlayerHurt (VictimID, H, AttackerID)	endfunction pi.hooks.PlayerKilled (VictimID, AttackerID, weapon)	VictimSteamID = pi.players.GetSteamID(VictimID)	if AttackerID ~= 0 and AttackerID <= _MaxPlayers() then		AttackerSteamID = pi.players.GetSteamID(AttackerID)		if VictimID ~= AttackerID then			profit = pi.players.ProfitValue(AttackerID, pi.KillMoney * (pi.players.CalculateNetworth(VictimID) / pi.players.CalculateNetworth(AttackerID)))			if _player.LastHitGroup(VictimID) == HITGROUP_HEAD then				profit = profit * pi.HeadshotMultiplier			end			pi.players.data[AttackerSteamID].cash = pi.players.data[AttackerSteamID].cash + profit			pi.gui.ShowCash(AttackerID)			pi.players.SaveData(AttackerID)		end	end	local VictimPTable = pi.players.data[VictimSteamID]	VictimPTable.alive = false	AddTimer(2, 1, pi.gui.KillAndShowMenu, VictimID)end-------------------------------------------pi.timers = {}function pi.timers.SecondPassed ()	for k,l in gmx.allPlayers() do			_PlayerSetSprint(l, false)			SteamID = pi.players.GetSteamID(l)			PTable = pi.players.data[SteamID]			local health = _PlayerInfo(l, "health")			_PlayerSetHealth(l, health + PTable.attributes.healthregen)			if(_PlayerInfo(l, "health") > PTable.attributes.health) then				_PlayerSetHealth(l, _PlayerInfo(l, "health") - 20)				if(PTable.attributes.health > _PlayerInfo(l, "health")) then					_PlayerSetHealth(l, PTable.attributes.health)				end			end			local armour = _PlayerInfo(l, "armor")			_PlayerSetArmor(l, armour + PTable.attributes.armourregen)			if(_PlayerInfo(l, "armor") > PTable.attributes.armour) then				_PlayerSetArmor(l, _PlayerInfo(l, "armor") - 20)				if(PTable.attributes.armour > _PlayerInfo(l, "armor")) then					_PlayerSetArmor(l, PTable.attributes.armour)				end			end		endendfunction pi.timers.QuarterPassed ()	for k,l in gmx.allPlayers() do			SteamID = pi.players.GetSteamID(l)			PTable = pi.players.data[SteamID]			_TraceLine(_PlayerGetShootPos(l),_PlayerGetShootAng(l),60,l)			if _EntGetName(_TraceGetEnt()) == "hackpoint" then				PTable.hacking = true			else				PTable.hacking = false			end			if PTable.hacking then				if PTable.hackstats == nil then					PTable.hackstats = {}					PTable.hackstats.code = {math.random(1,9),math.random(1,9),math.random(1,9),math.random(1,9),math.random(1,9),math.random(1,9)}					PTable.hackstats.enteredcode = {0,0,0,0,0,0}				else					CT = PTable.hackstats.enteredcode					C = PTable.hackstats.code					local W = false					for i in CT do						if CT[i] ~= C[i] then							CT[i] = math.random(1,9)							W = true							break						end					end					if not W then						profit = math.floor((pi.HackMoney * pi.players.count()) * PTable.attributes.hack)						PTable.cash = math.floor(PTable.cash + profit)						pi.gui.ShowCash(l)						gmx.makeText("hack3",l,"TargetID","($"..profit..")",-1024,480,gmx.color4(200,200,200,200),0,0,2,0)						PTable.hackstats = {}						PTable.hackstats.code = {math.random(1,9),math.random(1,9),math.random(1,9),math.random(1,9),math.random(1,9),math.random(1,9)}						PTable.hackstats.enteredcode = {0,0,0,0,0,0}					end				end				gmx.makeText("hack1",l,"TargetID","HACKING . . .",-1024,400,gmx.color4(200,200,200,200),0,0,0.2,0)				gmx.makeText("hack2",l,"TargetID",CT[1]..""..CT[2]..""..CT[3]..""..CT[4]..""..CT[5]..""..CT[6],-1024,440,gmx.color4(200,200,200,200),0,0,0.2,0)				gmx.makeRect("hack1",l,"gmod/white",425,380,175,140,gmx.color4(0,0,0,200),0,0,0.2,0)			else				if PTable.hackstats ~= nil then					PTable.hackstats = nil				end			end	endendfunction canPlayerHaveItem (PlayerID, item)	return pi.hooks.PlayerHaveItem(PlayerID, item)endfunction pi.hooks.PlayerHaveItem(PlayerID, item)	SteamID = pi.players.GetSteamID(PlayerID)	PTable = pi.players.data[SteamID]	return PTable.WAend