All pastes #20304 Raw Edit

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public ruby v1 · immutable
#20304 ·published 2005-08-18 05:15 UTC
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class Scene_Battle  alias atb_update update  def update    @atb = Game_ATB.new unless @atb    @atb.update    update_phase3    atb_update  end  alias atb_update_phase3 update_phase3  def update_phase3    atb_update_phase3    for battler in $game_party.actors      if battler.time == 0 and !@command_window_showing        @actor_index = battler.index        @active_battler = battler        phase3_setup_command_window        @command_window_showing = true      end    end  end  alias atb_start_phase2 start_phase2  def start_phase2    atb_start_phase2    @party_command_window.active = false    @party_command_window.visible = false    start_phase3  end    def phase3_prior_actor    return  end    def phase3_next_actor    return  endendclass Game_Battler  attr_accessor :time  attr_accessor :ready  alias atbv1_initialize initialize  def initialize    @time = 10000.0    atbv1_initialize  endendclass Game_ATB  def initialize    @speed = 1  end  def update    agi = count = 0    for battler in  $game_troop.enemies + $game_party.actors      agi += battler.agi      count += 1    end    for battler in $game_troop.enemies + $game_party.actors      battler.time -= [(battler.agi.to_f / (agi / count) * 100 * @speed)].min      if battler.time < 0        battler.time = 0      end    end  endendclass Window_BattleStatus < Window_Base  alias atbv1_update update  def update    atbv1_update    for i in 0...$game_party.actors.size      actor = $game_party.actors[i]      draw_atb_meter(i * 160 + 4, 93, 120, actor)    end  end  def draw_atb_meter(x, y, width, actor)    w = width - width * (actor.time / 10000)    self.contents.fill_rect(x, y, width, 6, Color.new(0, 0, 0, 255))    self.contents.fill_rect(x + 1, y + 1, w - 2, 1, Color.new(255, 255, 128, 255))    self.contents.fill_rect(x + 1, y + 2, w - 2, 1, Color.new(255, 255, 0  , 255))    self.contents.fill_rect(x + 1, y + 3, w - 2, 1, Color.new(192, 192, 0  , 255))    self.contents.fill_rect(x + 1, y + 4, w - 2, 1, Color.new(128, 128, 0  , 255))  endend