All pastes #202923 Raw Edit

ahoy

public text v1 · immutable
#202923 ·published 2006-10-14 20:43 UTC
rendered paste body
		    case CHECKPOINT_B1:

		    {

	            SetPlayerCheckpoint(playerid,-1956.9183,-1942.1847,78.1914,35.0);

	            CheckpointStatus[playerid] = CHECKPOINT_B2;

			}
                          case CHECKPOINT_B2:

		    {

	            SetPlayerCheckpoint(playerid,-1891.9133,-2096.9553,59.6778,35.0);

	            CheckpointStatus[playerid] = CHECKPOINT_B3;

			}
                          case CHECKPOINT_B3:

		    {

	            SetPlayerCheckpoint(playerid,-1653.1262,-2148.0068,32.5405,35.0);

	            CheckpointStatus[playerid] = CHECKPOINT_B4;

			}
                             case CHECKPOINT_B4:

		    {

	            SetPlayerCheckpoint(playerid,-1403.9727,-2157.4338,18.3080,35.0);

	            CheckpointStatus[playerid] = CHECKPOINT_B5;

			}
                   case CHECKPOINT_B5:

		    {

	            SetPlayerCheckpoint(playerid,-1219.0031,-2339.4705,17.2185,35.0);

	            CheckpointStatus[playerid] = CHECKPOINT_B6;

			}
                   case CHECKPOINT_B6:

		    {

	            SetPlayerCheckpoint(playerid,-948.1055,-2357.0410,60.0003,35.0);

	            CheckpointStatus[playerid] = CHECKPOINT_B7;

			}
			                   case CHECKPOINT_B7:

		    {

	            SetPlayerCheckpoint(playerid,-797.0839,-2471.2202,77.9188,35.0);

	            CheckpointStatus[playerid] = CHECKPOINT_B8;

			}
						     case CHECKPOINT_B8:

		    {

	            SetPlayerCheckpoint(playerid,-722.5708,-2353.3794,42.2800,35.0);

	            CheckpointStatus[playerid] = CHECKPOINT_B9;

			}
						     case CHECKPOINT_B9:

		    {

	            SetPlayerCheckpoint(playerid,-588.5679,-2360.3230,27.3120,35.0);

	            CheckpointStatus[playerid] = CHECKPOINT_B10;

			}
			
   	  		case CHECKPOINT_B10:
	  		
		    {
	            SetPlayerCheckpoint(playerid,-344.3655,-2255.1990,41.0108,35.0);

	            CheckpointStatus[playerid] = CHECKPOINT_B11;

			}
				  		case CHECKPOINT_B11:

		    {

		     		    new message[128];

		GetPlayerName(playerid,playername,MAX_PLAYER_NAME);
	 format(message,128,"%s",playername);
	  SendClientMessageToAll(0x33CCFFAA,message);
	  DisablePlayerCheckpoint(playerid);
}