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#2026188 ·published 2010-12-22 11:56 UTC
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-----BEANBAG GLADIATOR-----


	In 2357, one man's laziness is another's entertainment.
		~David Boutwell

	
::THE BASICS::

You are a lazy bastard in a stadium full of other lazy bastards.
All lazy bastards are situated on their own beanbag, and there are five stats to keep track of:

GAM: Gamepoints.  LAZ: Laziness.  HYG: Hygiene  NOU: Nourishment.  BBC: Beans (in beanbag chair)
All stats have a minimum of 0 and a maxmimum of 10, with the exception of GAM (max 5).

GAM is the most important stat. GAM is gained by completing Challenges, 1 GAM per challenge won. The first player to 5 GAM wins the game.

LAZ is vital in turn order. At the beginning of each round (bar the first), the turn order is arranged in descending order of laziness (highest LAZ first). The first person in the turn order may elect to play a Challenge card, which the whole stadium participates in. When your LAZ reaches 0, you lose (you get a job!). 10 is the maximum LAZ.

HYG is your general cleanliness. Certain actions, such as eating greasy foods, will decrease your HYG, while actions such as taking a shower increases it. When your HYG reaches zero, you die (your body rots away!). When your HYG reaches 10, further effects that increase HYG instead decrease LAZ by an equal amount.

NOU is how well-fed you are. Eating always increases NOU, but at the beginning of each round your NOU will decrease by 1. When your NOU reaches 0, you die (starvation!). When your NOU reaches 10, further effects that increase NOU instead increase LAZ by an equal amount.

BBC is how full your beanbag chair is. At the beginning of each round your BBC will decrease by 1. When your BBC reaches 0, your LAZ will instead decrease by 1 at the beginning of each round. When your BBC reaches 10, and an effect causes it to exceed 10, you revert to 0 BBC (OVERBEAN).


::CARDS::

There are three types of cards: Basic, Timer, and Challenge.

Basic cards are the most plentiful, and they fall into one of x categories: Food, Action, Furniture, Attire, etc. Basic cards are used up the moment they are played.

Timer cards come into play with a certain number of counters on them. The number of counters indicates how many rounds the card's effects stay in play for. One counter is removed at the beginning of each round, and the card's effect happens at this time as well.
- Food cards are items to be consumed (normally influences NOU)
- Furniture cards are items to be sat on (normally influences BBC)
- Action cards are tasks that the player completes (normally influences LAZ/HYG)

Challenge cards can only be played by the player with the highest LAZ at the beginning of a round (the first in turn order), and they represent minigames that the whole stadium must take part in. Winners of a challenge gain 1 GAM.


::THE ROUND::

The first round order is chosen by all players rolling 1d20, and arrange themselves into descending order (highest roll goes first, lowest last). All players then draw 4 cards.
All future round orders are arranged by descending order of LAZ (highest LAZ goes first).

The introductory phase:

1) Timer cards' effects come into play and a counter is removed from them.
2) All players lose one BBC and one NOU.
3) All players draw one card.

At a player's turn:

1) If the player has the highest LAZ, he may elect to play a Challenge card to the room.
2) The player may play any number of Basic cards, and a maximum of one Timer card.
3) The player can choose to move to another beanbag, which reduces LAZ by one and increases BBC by 5.
4) The player can take a nap, which increases their LAZ by 2 and reduces their NOU and HYG by 2 each.

*At any point during a round (except during the introductory phase), a player may play a Basic card and have it take effect immediately, but they must pay 1 LAZ to do so.