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#2023643 ·published 2010-12-19 17:28 UTC
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== PARTICIPANTS NEEDED ==
Dual Casters: -1 power level.
Multiple Casters: -2 power level.
Group of Casters: -3 power level.

== CASTING TIME ==
Instant: +2 power level.
Recitation: +1 power level.
Ritual (few minutes): no modification.
Lengthy Ritual (30+ min): -1 power level.
Very Long Ritual (several hours or more): -2 power level.

== SCOPE ==
Minor (small area or indirect effect): no modification.
Noticeable (affects one being or area of small house size): +1 power level.
Severe (2-10 beings, large building): +2 power level.
Major (up to 100 beings, neighorhood/district): +4 power level.
Awesome (Entire town/city): +5 power level.

== DURATION == 
Short (one turn per success): -1 power level.
Medium (one minute per success): no modification.
Long (one hour per success): +1 power level.
Very Long (one day or more per success): +2 power level.
Permanent: +3 power level.
Slow (spread out over a minute): -1 power level.
Slower (spread out over an hour): -2 power level.
Slowest (spread out over a day): -3 power level.

== SPELL REQUIREMENTS ==
No Special Requirements: No modifier.
Unusual Ingredient/Difficult Use: -1 power level.
Rare Ingredients: -2 power level.
Very Rare Ingredients: -3 power level.
Restricted Use: -4 power level.
Very Restricted Use: -5 power level.

== HARM ==
Minor: No modifier.
Noticeable: +1 power level.
Severe: +2 power level.
Major: +3 power level.
Great: +4 power level.
Awesome: +5 power level.

== MIND/EMOTIONS ==
Minor (momentary joy/sadness/etc): no modification.
Noticeable (calming intense emotions, etc etc): +1 power level.
Severe (changing feelings): +2 power level.
Major (turning someone into a willing slave, etc): +3 power level.
Awesome (rewriting memories of a whole lifetime): +5 power level.

== CONJURING/SUMMONING ==
Minor (locating a familiar object in the same room): No modifier.
Noticeable (starting a fire, bringing familiar object from adjacent room): +1 power level.
Severe (raising zombie, summoning interdimensional being): +2 power level.
Major (summoning powerful demon): +3 power level.
Awesome (summon big bad evil): +5 power level.

== MANIPULATING/TRANSFORMING ==
Minor (unlock simple lock, mark material): no modification.
Noticeable (slide deadbolt, bend/dent hard material): +1 power level.
Severe (open large/complex lock, shatter metal/rock): +2 power level.
Major (change material properties, metal to mud, turn air solid): +3 power level.
Awesome (create impenetrable barrier of force): +5 power level.