rendered paste bodyskill_begin skill_name = [s_soul_cry1] /* [?? ???] */ skill_id = 1001 level = 1 operate_type = T effect = {{c_mp;-1;5};{p_physical_attack;{all};4.5;diff}} mp_consume1 = 0 reuse_delay = 0 target_type = self next_action = none skill_end
skill_begin skill_name = [s_soul_cry2] /* [?? ???] */ skill_id = 1001 level = 2 operate_type = T effect = {{c_mp;-2;5};{p_physical_attack;{all};14;diff}} mp_consume1 = 0 reuse_delay = 0 target_type = self next_action = none skill_end
skill_begin skill_name = [s_soul_cry3] /* [?? ???] */ skill_id = 1001 level = 3 operate_type = T effect = {{c_mp;-3;5};{p_physical_attack;{all};33.5;diff}} mp_consume1 = 0 reuse_delay = 0 target_type = self next_action = none skill_end
skill_begin skill_name = [s_soul_cry4] /* [?? ???] */ skill_id = 1001 level = 4 operate_type = T effect = {{c_mp;-4;5};{p_physical_attack;{all};66.5;diff}} mp_consume1 = 0 reuse_delay = 0 target_type = self next_action = none skill_end
skill_begin skill_name = [s_soul_cry5] /* [?? ???] */ skill_id = 1001 level = 5 operate_type = T effect = {{c_mp;-5;5};{p_physical_attack;{all};90.5;diff}} mp_consume1 = 0 reuse_delay = 0 target_type = self next_action = none skill_end
skill_begin skill_name = [s_soul_cry6] /* [?? ???] */ skill_id = 1001 level = 6 operate_type = T effect = {{c_mp;-6;5};{p_physical_attack;{all};141.5;diff}} mp_consume1 = 0 reuse_delay = 0 target_type = self next_action = none skill_end
skill_begin skill_name = [s_soul_cry7] /* [?? ???] */ skill_id = 1001 level = 7 operate_type = T effect = {{c_mp;-7;5};{p_physical_attack;{all};208.5;diff}} mp_consume1 = 0 reuse_delay = 0 target_type = self next_action = none skill_end
skill_begin skill_name = [s_soul_cry8] /* [?? ???] */ skill_id = 1001 level = 8 operate_type = T effect = {{c_mp;-8;5};{p_physical_attack;{all};295.5;diff}} mp_consume1 = 0 reuse_delay = 0 target_type = self next_action = none skill_end
skill_begin skill_name = [s_soul_cry9] /* [?? ???] */ skill_id = 1001 level = 9 operate_type = T effect = {{c_mp;-9;5};{p_physical_attack;{all};402.5;diff}} mp_consume1 = 0 reuse_delay = 0 target_type = self next_action = none skill_end
skill_begin skill_name = [s_soul_cry10] /* [?? ???] */ skill_id = 1001 level = 10 operate_type = T effect = {{c_mp;-10;5};{p_physical_attack;{all};529.5;diff}} mp_consume1 = 0 reuse_delay = 0 target_type = self next_action = none skill_end