rendered paste bodyclass Scene_Battle alias atbv1_update update def update unless @atb @atb = Game_ATB.new end @atb.update atbv1_update endendclass Game_Battler attr_accessor :time alias atbv1_initialize initialize def initialize @time = 10000.0 atbv1_initialize endendclass Game_ATB def update agi = 0 count = 0 for battler in $game_troop.enemies + $game_party.actors agi += battler.agi count += 1 end for battler in $game_troop.enemies + $game_party.actors battler.time -= (battler.agi.to_f / (agi / count) * 100).to_i if battler.time <= 0 battler.time = 10000.0 end end endendclass Window_BattleStatus < Window_Base alias atbv1_update update def update atbv1_update for i in 0...$game_party.actors.size actor = $game_party.actors[i] draw_atb_meter(i * 160 + 4, 93, 120, actor) end end def draw_atb_meter(x, y, width, actor) w = width - width * (actor.time / 10000) self.contents.fill_rect(x, y, width, 6, Color.new(0, 0, 0, 255)) self.contents.fill_rect(x + 1, y + 1, w - 1, 1, Color.new(255, 255, 128, 255)) self.contents.fill_rect(x + 1, y + 2, w - 1, 1, Color.new(255, 255, 0 , 255)) self.contents.fill_rect(x + 1, y + 3, w - 1, 1, Color.new(192, 192, 0 , 255)) self.contents.fill_rect(x + 1, y + 4, w - 1, 1, Color.new(128, 128, 0 , 255)) endend