rendered paste body#ifndef _GAME_H_#define _GAME_H_#ifndef GAME_C# define EXT extern# define VALUE(...)#else# define EXT# define VALUE(...) = __VA_ARGS__#endif#include <allegro.h>#include "lua.h"#include "menu.h"typedef enum _GameStatus GameStatus/*{+{*/;enum _GameStatus { STATUS_MENU, STATUS_GAME, STATUS_EOG, STATUS_EXIT_LOOP, STATUS_ERROR, STATUS_COUNT};/*}_}*/typedef int (*Loop)(void);int error_loop();int end_game();EXT lua_State *g_lua;EXT GameStatus g_status;EXT Loop g_loops[STATUS_COUNT] /*g_loops {+{*/VALUE({ menu_loop, NULL, /* game playing */ end_game, /* End of game */ NULL, /* exit loop */ error_loop});/*}_}*/#endif/*_GAME_H_*/