rendered paste body#include <stdlib.h>
#include <pspkernel.h>
#undef main
extern int SDL_main(int argc, char *argv[]);
PSP_MODULE_INFO("UndeadQuest", 0, 1, 1);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
PSP_HEAP_SIZE_KB(20000);
#if 1
int sdl_psp_exit_callback(int arg1, int arg2, void *common)
{
//exit(0);
SDL_Quit();
sceKernelExitGame();
return 0;
}
int sdl_psp_callback_thread(SceSize args, void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", sdl_psp_exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
int sdl_psp_setup_callbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
if(thid >= 0) sceKernelStartThread(thid, 0, 0);
return thid;
}
#endif
#if 1
int main(int argc,char **argv)
{
pspDebugScreenInit();
sdl_psp_setup_callbacks();
/* Register sceKernelExitGame() to be called when we exit */
atexit(sceKernelExitGame);
(void)SDL_main(argc, argv);
return 0;
}
#endif