Mine
public text v1 · immutablevoid display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
//std::vector<Point> points;
//points.push_back(new Point(1, 1));
//points.push_back(new Point(1, 2));
Point* points[2];
points[0] = new Point(0.0, 0.0);
points[1] = new Point(2.0, 3.0);
glBegin(GL_LINES);
(*points[0]).plot();
(*points[1]).plot();
glEnd();
delete points[0];
delete points[1];
glFlush();
}