rendered paste bodycl_crosshaircolor "4"
cl_crosshairscale "1300"
cl_crosshairusealpha "1"
cl_dynamiccrosshair "0"
cl_legacy_crosshair_scale 1
// bhop
bind "mwheeldown" "+jump"
//MOUSE
m_pitch "0.022"
m_filter "0"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_rawinput 1
//brightness
mat_monitorgamma_tv_enabled 1
mat_monitorgamma_tv_exp 2.7
//binds
bind "kp_del" "buy weapon_deagle"
bind "kp_ins" "buy weapon_awp"
bind "kp_end" "buy weapon_hegrenade"
bind "kp_downarrow" "buy weapon_flashbang"
bind "kp_pgdn" "buy weapon_smokegrenade"
bind "kp_rightarrow" "buy weapon_m4a1"
bind "kp_leftarrow" "buy weapon_defuser"
bind "kp_5" "buy weapon_ak47"
bind mouse5 "slot1"
bind "f" "slot5"
bind "mouse4" "slot3"
bind "i" "!ed"
unbind "mwheelup"
bind "6" "slot6"
bind "end" "impulse 100"
bind "o" "pa_match"
bind "p" "pause"
cl_ragdoll_physics_enable 1
bind "CAPSLOCK" "use weapon_flashbang"
bind "i" "admin"
bind "kp_enter" "buy vesthelm"
/bind "kp_pgup" "cl_crosshairscale 1600"
/bind "kp_uparrow" "cl_crosshairscale 1200"
unbind "'"
unbind "f10"
bind "[" "slot10"
unbind "#"
unbind "]"
bind "f9" "say Johnny-R : tbh GreeN will probably turn out to be high and carry and instaheadshot us a lot"
bind "kp_pgdn" "buy smokegrenade"
alias "+gbmods_spin" "+left; cl_yawspeed 600;"; alias "-gbmods_spin" "-left; cl_yawspeed 200"; bind "\" "+gbmods_spin";
net_graph 1
net_graphpos 2
bind "kp_pgup" "buy weapon_m3"; say_team "i haz teh shotty np!!"
mat_monitorgamma "1.6"
sensitivity "0.8478"
-- Multicore rendering tweaks --
mat_queue_mode "-2"
cl_threaded_bone_setup "0"
cl_interp_threadmodeticks "0"
cl_threaded_client_leaf_system "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_wpn_sway_interp "0"
fps_max "211"
mat_queue_mode "-2"
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bumpmap "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bufferprimitives "1"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_fastnobump "0"
mat_filterlightmaps "0"
mat_filtertextures "0"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "1"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"
r_ambientboost "0"
r_ambientmin "0"
r_ambientfactor "0"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_drawflecks "0"
r_decals "0"
r_decal_cullsize "0"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_lightaverage "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_fastzreject "1"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_queued_decals "0"
r_queued_post_processing "1"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_drawdetailprops "0"
r_spray_lifetime "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_staticprop_lod "3"
r_3dnow "1"
r_3dsky "0"
r_sse2 "1"
r_shadows "1"
r_teeth "0"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_unloadlightmaps "0"
r_worldlights "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
snd_mixahead "0.06"
dsp_enhance_stereo "0"
dsp_volume "1"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_water "14"
soundscape_flush "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_predict "1"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_show_splashes "0"
cl_rumblescale "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "1"
rope_averagelight "0"
rope_collide "0"
rope_smooth_enlarge "0"
rope_smooth "0"
rope_subdiv "0"
rope_wind_dist "0"
zoom_sensitivity_ratio "1.0";
m_pitch "0.022"
m_filter "0"
m_yaw "0.022"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
sv_forcepreload "1"
jpeg_quality "100"
commentary "0"
budget_show_history "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
flex_smooth "1"
props_break_max_pieces "0"
r_propsmaxdist "1"
prop_active_gib_limit "0"
func_break_max_pieces "3"
showhitlocation "1"
mp_decals "0"
gl_clear "0"
muzzleflash_light "0"
lod_transitiondist "0"
overview_mode "0"
adsp_debug "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"