rendered paste bodyFrom a1b993fe1c054195a7b80ea7a2c94f5c010a3e41 Mon Sep 17 00:00:00 2001From: Andrei Karas <akaras@inbox.ru>Date: Thu, 18 Nov 2010 21:01:13 +0200Subject: [PATCH] Allow enter OK button key in input field.By default OK shortcut is space key.--- src/game.cpp | 3 ++- src/gui/npcdialog.cpp | 5 +++++ src/gui/npcdialog.h | 2 ++ 3 files changed, 9 insertions(+), 1 deletions(-)diff --git a/src/game.cpp b/src/game.cppindex 7754405..cd36dcd 100644--- a/src/game.cpp+++ b/src/game.cpp@@ -438,7 +438,8 @@ void Game::handleInput() && !gui->getFocusHandler()->getModalFocused()) { NpcDialog *dialog = NpcDialog::getActive();- if (keyboard.isKeyActive(keyboard.KEY_OK))+ if (keyboard.isKeyActive(keyboard.KEY_OK)+ && (!dialog || !dialog->isTextInputFocused())) { // Close the Browser if opened if (helpWindow->isVisible())diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cppindex 6d3995a..c412858 100644--- a/src/gui/npcdialog.cpp+++ b/src/gui/npcdialog.cpp@@ -299,6 +299,11 @@ void NpcDialog::textRequest(const std::string &defaultText) buildLayout(); } +bool NpcDialog::isTextInputFocused() const+{+ return mTextField->isFocused();+}+ bool NpcDialog::isInputFocused() const { return mTextField->isFocused() || mIntField->isFocused();diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.hindex a8521ce..337da6f 100644--- a/src/gui/npcdialog.h+++ b/src/gui/npcdialog.h@@ -133,6 +133,8 @@ class NpcDialog : public Window, public gcn::ActionListener, bool isInputFocused() const; + bool isTextInputFocused() const;+ static bool isAnyInputFocused(); /**-- 1.7.2.3